/// <summary> /// Initializes a new instance of the <see cref="RosterDTO" /> class. /// </summary> /// <param name="CaptainId">CaptainId.</param> /// <param name="DynamicState">DynamicState.</param> /// <param name="Eliminated">Eliminated.</param> /// <param name="Id">Id.</param> /// <param name="Logo">Logo.</param> /// <param name="LogoColor">LogoColor.</param> /// <param name="Losses">Losses.</param> /// <param name="Members">Members.</param> /// <param name="Name">Name.</param> /// <param name="Phases">Phases.</param> /// <param name="ShortName">ShortName.</param> /// <param name="Tier">Tier.</param> /// <param name="TournamentId">TournamentId.</param> /// <param name="Wins">Wins.</param> public RosterDTO(long?CaptainId = default(long?), RosterDynamicStateDTO DynamicState = default(RosterDynamicStateDTO), bool?Eliminated = default(bool?), long?Id = default(long?), int?Logo = default(int?), int?LogoColor = default(int?), int?Losses = default(int?), List <RosterMemberDTO> Members = default(List <RosterMemberDTO>), string Name = default(string), List <PhaseRosterDTO> Phases = default(List <PhaseRosterDTO>), string ShortName = default(string), int?Tier = default(int?), long?TournamentId = default(long?), int?Wins = default(int?)) { this.CaptainId = CaptainId; this.DynamicState = DynamicState; this.Eliminated = Eliminated; this.Id = Id; this.Logo = Logo; this.LogoColor = LogoColor; this.Losses = Losses; this.Members = Members; this.Name = Name; this.Phases = Phases; this.ShortName = ShortName; this.Tier = Tier; this.TournamentId = TournamentId; this.Wins = Wins; }
/// <summary> /// Initializes a new instance of the <see cref="LolClashRosterDynamicStateNotification" /> class. /// </summary> /// <param name="NotifyReason">NotifyReason.</param> /// <param name="RosterDynamicState">RosterDynamicState.</param> /// <param name="SourcePlayerId">SourcePlayerId.</param> public LolClashRosterDynamicStateNotification(LolClashRosterNotifyReason NotifyReason = default(LolClashRosterNotifyReason), RosterDynamicStateDTO RosterDynamicState = default(RosterDynamicStateDTO), long?SourcePlayerId = default(long?)) { this.NotifyReason = NotifyReason; this.RosterDynamicState = RosterDynamicState; this.SourcePlayerId = SourcePlayerId; }