/// <summary> /// Initializes a new instance of the <see cref="MatchmakingLcdsQueueDodger" /> class. /// </summary> /// <param name="DodgePenaltyRemainingTime">DodgePenaltyRemainingTime.</param> /// <param name="ReasonFailed">ReasonFailed.</param> /// <param name="Summoner">Summoner.</param> public MatchmakingLcdsQueueDodger(long?DodgePenaltyRemainingTime = default(long?), string ReasonFailed = default(string), MatchmakingLcdsSummoner Summoner = default(MatchmakingLcdsSummoner)) { this.DodgePenaltyRemainingTime = DodgePenaltyRemainingTime; this.ReasonFailed = ReasonFailed; this.Summoner = Summoner; }
/// <summary> /// Initializes a new instance of the <see cref="MatchmakingLcdsQueueThrottled" /> class. /// </summary> /// <param name="Message">Message.</param> /// <param name="QueueId">QueueId.</param> /// <param name="ReasonFailed">ReasonFailed.</param> /// <param name="Summoner">Summoner.</param> public MatchmakingLcdsQueueThrottled(string Message = default(string), int?QueueId = default(int?), string ReasonFailed = default(string), MatchmakingLcdsSummoner Summoner = default(MatchmakingLcdsSummoner)) { this.Message = Message; this.QueueId = QueueId; this.ReasonFailed = ReasonFailed; this.Summoner = Summoner; }
/// <summary> /// Initializes a new instance of the <see cref="MatchmakingLcdsFailedJoinPlayer" /> class. /// </summary> /// <param name="ReasonFailed">ReasonFailed.</param> /// <param name="Summoner">Summoner.</param> public MatchmakingLcdsFailedJoinPlayer(string ReasonFailed = default(string), MatchmakingLcdsSummoner Summoner = default(MatchmakingLcdsSummoner)) { this.ReasonFailed = ReasonFailed; this.Summoner = Summoner; }
/// <summary> /// Initializes a new instance of the <see cref="MatchmakingLcdsBustedLeaver" /> class. /// </summary> /// <param name="AccessToken">AccessToken.</param> /// <param name="LeaverPenaltyMillisRemaining">LeaverPenaltyMillisRemaining.</param> /// <param name="ReasonFailed">ReasonFailed.</param> /// <param name="Summoner">Summoner.</param> public MatchmakingLcdsBustedLeaver(string AccessToken = default(string), long?LeaverPenaltyMillisRemaining = default(long?), string ReasonFailed = default(string), MatchmakingLcdsSummoner Summoner = default(MatchmakingLcdsSummoner)) { this.AccessToken = AccessToken; this.LeaverPenaltyMillisRemaining = LeaverPenaltyMillisRemaining; this.ReasonFailed = ReasonFailed; this.Summoner = Summoner; }