コード例 #1
0
        public static SwayBone FindBoneByPath([NotNull] this SwayController controller, [NotNull] string path)
        {
            foreach (var bone in controller.SwayBones)
            {
                if (bone.Path == path)
                {
                    return(bone);
                }
            }

            return(null);
        }
コード例 #2
0
        public static SwayManager FindManagerByPath([NotNull] this SwayController controller, [NotNull] string path)
        {
            var results = new List <SwayManager>();

            foreach (var manager in controller.Managers)
            {
                if (path.StartsWith(manager.Path))
                {
                    results.Add(manager);
                }
            }

            if (results.Count == 0)
            {
                throw new ArgumentException("The given path is not in this sway controller.");
            }

            if (results.Count > 0)
            {
                results.Sort(CompareByPathLengthReversed);
            }

            return(results[0]);
        }
コード例 #3
0
ファイル: SwayAsset.cs プロジェクト: OpenMLTD/LeadActress
        private static void BuildHierarchy([NotNull] SwayController controller)
        {
            var bones           = controller.SwayBones;
            var boneChildrenMap = new Dictionary <SwayBone, List <SwayBone> >();

            foreach (var bone in bones)
            {
                var myPath     = bone.Path;
                var parentPath = GetParentBonePath(myPath);
                var parentBone = controller.FindBoneByPath(parentPath);

                bone.Parent = parentBone;

                var manager = controller.FindManagerByPath(myPath);
                bone.Manager = manager;

                if (parentBone == null)
                {
                    continue;
                }

                List <SwayBone> children;
                if (boneChildrenMap.ContainsKey(parentBone))
                {
                    children = boneChildrenMap[parentBone];
                }
                else
                {
                    children = new List <SwayBone>();
                    boneChildrenMap.Add(parentBone, children);
                }

                children.Add(bone);
            }

            var rootBonesMap = new Dictionary <SwayManager, List <SwayBone> >();

            foreach (var bone in bones)
            {
                if (bone.Parent == null)
                {
                    List <SwayBone> rootBones;
                    if (rootBonesMap.ContainsKey(bone.Manager))
                    {
                        rootBones = rootBonesMap[bone.Manager];
                    }
                    else
                    {
                        rootBones = new List <SwayBone>();
                        rootBonesMap.Add(bone.Manager, rootBones);
                    }

                    rootBones.Add(bone);
                }

                if (boneChildrenMap.ContainsKey(bone))
                {
                    var children = boneChildrenMap[bone];
                    bone.Children = children.ToArray();
                }
            }

            foreach (var manager in controller.Managers)
            {
                if (rootBonesMap.TryGetValue(manager, out var rootBones))
                {
                    manager.RootBones = rootBones.ToArray();
                }
            }
        }
コード例 #4
0
ファイル: SwayAsset.cs プロジェクト: OpenMLTD/LeadActress
        public static SwayController Parse([NotNull] string text)
        {
            var lines = text.Split(LineSeps);

            for (var i = 0; i < lines.Length; ++i)
            {
                var l = lines[i];

                if (l.Length == 0)
                {
                    continue;
                }

                if (l[l.Length - 1] == '\r')
                {
                    lines[i] = l.TrimEnd(TrimSeps);
                }
            }

            var controller = new SwayController();

            var managers  = new List <SwayManager>();
            var colliders = new List <SwayCollider>();
            var swayBones = new List <SwayBone>();

            for (var i = 0; i < lines.Length; ++i)
            {
                var line = lines[i];

                if (line.Length == 0)
                {
                    continue;
                }

                var topKeyValue = ParseKeyValue(line);

                switch (topKeyValue.Key)
                {
                case "Top":
                    controller.Top = topKeyValue.Value;
                    break;

                case "SwayManager": {
                    var sm = ReadSwayManger(lines, line, ref i);
                    managers.Add(sm);
                    break;
                }

                case "SwayCollider": {
                    var sc = ReadSwayCollider(lines, line, ref i);
                    colliders.Add(sc);
                    break;
                }

                case "SwayBone": {
                    var sb = ReadSwayBone(lines, line, ref i);
                    swayBones.Add(sb);
                    break;
                }

                default:
                    throw new ArgumentOutOfRangeException(nameof(topKeyValue.Key), topKeyValue.Key, null);
                }
            }

            controller.Managers  = managers.ToArray();
            controller.Colliders = colliders.ToArray();
            controller.SwayBones = swayBones.ToArray();

            BuildHierarchy(controller);

            return(controller);
        }