public PrimAgl3D() { _config = new Agl3DConfig(); PrimDebugUI = new PrimDebugControl(); PrimConfigUI = new PrimConfigControl(); PrimOutputUI = new PrimOutputControl(); }
public PrimAgl3D(XmlNode configNode) { if (configNode != null) { _config = XMLHelper.XMLToObject(configNode, typeof(Agl3DConfig)) as Agl3DConfig; } else { return; } PrimDebugUI = new PrimDebugControl(); PrimConfigUI = new PrimConfigControl(); PrimOutputUI = new PrimOutputControl(); ((PrimConfigControl)PrimConfigUI).AglName = _config.Name; ((PrimOutputControl)PrimOutputUI).AglName = _config.Name; }