void OnEnable() { insetProp = new EditorProperty(serializedObject, nameof(TrueShadow.Inset)); sizeProp = new EditorProperty(serializedObject, nameof(TrueShadow.Size)); spreadProp = new EditorProperty(serializedObject, nameof(TrueShadow.Spread)); angleProp = new EditorProperty(serializedObject, nameof(TrueShadow.OffsetAngle)); distanceProp = new EditorProperty(serializedObject, nameof(TrueShadow.OffsetDistance)); colorProp = new EditorProperty(serializedObject, nameof(TrueShadow.Color)); blendModeProp = new EditorProperty(serializedObject, nameof(TrueShadow.BlendMode)); multiplyCasterAlphaProp = new EditorProperty(serializedObject, nameof(TrueShadow.UseCasterAlpha)); ignoreCasterColorProp = new EditorProperty(serializedObject, nameof(TrueShadow.IgnoreCasterColor)); colorBleedModeProp = new EditorProperty(serializedObject, nameof(TrueShadow.ColorBleedMode)); if (EditorPrefs.GetBool("LeTai_TrueShadow_" + nameof(showExperimental))) { showExperimental = EditorPrefs.GetBool("LeTai_TrueShadow_" + nameof(showExperimental), false); showAdvanced = EditorPrefs.GetBool("LeTai_TrueShadow_" + nameof(showAdvanced), false); } procrastinateLabel = new GUIContent("Procrastinate", "A bug that is too fun to fix"); }