public override void Create() { ShaderProperties.Init(32); //hack for now blurAlgorithm = new ScalableBlur(); pass = new TranslucentImageBlurRenderPass(); tisCache.Clear(); }
public override void Create() { ShaderId.Init(32); //hack for now blurAlgorithm = new ScalableBlur(); pass = new TranslucentImageBlurRenderPass(); pass.renderPassEvent = RenderPassEvent.AfterRendering; tisCache.Clear(); }