public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { var tis = GetTIS(renderingData.cameraData.camera); if (tis == null || !tis.shouldUpdateBlur()) { return; } blurAlgorithm.Init(tis.BlurConfig); var passData = new TISPassData { cameraColorTarget = renderer.cameraColorTarget, blurAlgorithm = blurAlgorithm, //hack for now blurSource = tis, isPreviewing = tis.preview }; bool requiresFinalPostProcessPass = renderingData.cameraData.postProcessEnabled && renderingData.cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing; pass.renderPassEvent = requiresFinalPostProcessPass ? RenderPassEvent.AfterRenderingPostProcessing : RenderPassEvent.AfterRendering; pass.Setup(passData); renderer.EnqueuePass(pass); }
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { var tis = GetTIS(renderingData.cameraData.camera); if (tis == null || !tis.shouldUpdateBlur()) { return; } tis.OnBeforeBlur(); blurAlgorithm.Init(tis.BlurConfig); var passData = new TISPassData { cameraColorTarget = renderer.cameraColorTarget, blurAlgorithm = blurAlgorithm, //hack for now blurSource = tis, isPreviewing = tis.preview }; pass.Setup(passData); renderer.EnqueuePass(pass); }
internal void Setup(TISPassData passData) { currentPassData = passData; }