コード例 #1
0
ファイル: GrindingEngine.cs プロジェクト: acidburn974/lazybot
 public void EngineStop()
 {
     PullController.Stop();
     Stuck.Stop();
     Navigator.Stop();
     Navigation = null;
     Navigator = null;
     _states = null;
     CombatHandler.CombatStatusChanged -= CombatChanged;
     GC.Collect();
 }
コード例 #2
0
ファイル: GrindingEngine.cs プロジェクト: acidburn974/lazybot
 public bool EngineStart()
 {
     GrindingSettings.LoadSettings();
     if (!ObjectManager.InGame)
     {
         Logging.Write(LogType.Info, "Enter game before starting the bot");
         return false;
     }
     if (ObjectManager.MyPlayer.IsDead && ObjectManager.MyPlayer.IsGhost)
     {
         Logging.Write(LogType.Info, "Please ress before starting the bot");
         return false;
     }
     if (CurrentProfile == null)
     {
         Logging.Write(LogType.Info, "Please load a profile");
         return false;
     }
     Navigator = new GrindingNavigator();
     Navigation = new GrindingNavigation(CurrentProfile);
     GrindingSettings.LoadSettings();
     ToTown.SetToTown(false);
     switch (CurrentMode)
     {
         case Mode.TestToTown:
             Logging.Write(LogType.Warning,
                           "Starting Grinding engine in TestToTown mode, next start will be in normal mode THIS IS TODO");
             //TODO
             break;
         default:
             _states = new List<MainState>
                           {
                               new StatePull(),
                               new StateLoot(),
                               new StateMoving(),
                               new StateTrainer(),
                               new StateResting(),
                               new StateResurrect(),
                               new StateCombat(),
                               new StateToTown(),
                               new StateVendor(),
                           };
             break;
     }
     Stuck.Run();
     CurrentMode = Mode.Normal;
     CombatHandler.CombatStatusChanged += CombatChanged;
     CloseWindows();
     loots = 0;
     _kills = 0;
     _death = 0;
     _xpInitial = ObjectManager.MyPlayer.Experience;
     _startTime = DateTime.Now;
     /*
     if (GrindingSettings.ShouldTrain)
     {
         ShouldTrain = GrindingShouldTrain.ShouldTrain();
     }*/
     PullController.Start();
     return true;
 }