void ReleaseHitChain(SvgHitChain hitChain) { hitChain.Clear(); this.hitChainPools.Push(hitChain); }
void ReleaseHitChain(SvgHitChain hitChain) { hitChain.Clear(); this.hitChainPools.Push(hitChain); }
void ReleaseHitChain(SvgHitChain hitChain) { hitChain.Clear(); this.hitChainPools.Push(hitChain); }
void ReleaseHitChain(SvgHitChain hitChain) { hitChain.Clear(); this.hitChainPools.Push(hitChain); }