コード例 #1
0
ファイル: SettingsDialog.cs プロジェクト: eyohansa/Launchpad
        /// <summary>
        /// Raises the button ok clicked event.
        /// </summary>
        /// <param name="sender">Sender.</param>
        /// <param name="e">E.</param>
        protected void OnButtonOkClicked(object sender, EventArgs e)
        {
            Application.Invoke(delegate
            {
                progressbar3.Text = Mono.Unix.Catalog.GetString("Verifying...");
            });

            bool bAreAllSettingsOK = true;

            Config.SetGameName(GameName_entry.Text);

            ESystemTarget SystemTarget = Utilities.ParseSystemTarget(combobox_SystemTarget.ActiveText);

            if (SystemTarget != ESystemTarget.Invalid)
            {
                Config.SetSystemTarget(SystemTarget);
            }
            else
            {
                bAreAllSettingsOK = false;
            }

            if (FTPURL_entry.Text.StartsWith("ftp://"))
            {
                Config.SetBaseFTPUrl(FTPURL_entry.Text);
            }
            else
            {
                bAreAllSettingsOK = false;
                Gdk.Color col = new Gdk.Color(255, 128, 128);
                FTPURL_entry.ModifyBase(StateType.Normal, col);
                FTPURL_entry.TooltipText = Mono.Unix.Catalog.GetString("The URL needs to begin with \"ftp://\". Please correct the URL.");
            }

            Config.SetFTPPassword(FTPPassword_entry.Text);
            Config.SetFTPUsername(FTPUsername_entry.Text);


            if (bAreAllSettingsOK)
            {
                if (Checks.CanConnectToFTP())
                {
                    Destroy();
                }
                else
                {
                    MessageDialog dialog = new MessageDialog(
                        null, DialogFlags.Modal,
                        MessageType.Warning,
                        ButtonsType.Ok,
                        Mono.Unix.Catalog.GetString("Failed to connect to the FTP server. Please check your FTP settings."));

                    dialog.Run();
                    dialog.Destroy();
                }
            }

            progressbar3.Text = Mono.Unix.Catalog.GetString("Idle");
        }
コード例 #2
0
        public MainForm()
        {
            InitializeComponent();

            Config.Initialize();

            MessageLabel.Text          = LocalizationCatalog.GetString("idleString");
            downloadProgressLabel.Text = String.Empty;

            //set the window text to match the game name
            this.Text = "Launchpad - " + Config.GetGameName();

            //first of all, check if we can connect to the FTP server.
            if (!Checks.CanConnectToFTP())
            {
                MessageBox.Show(
                    this,
                    LocalizationCatalog.GetString("ftpConnectionFailureMessage"),
                    LocalizationCatalog.GetString("ftpConnectionFailureString"),
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Error,
                    MessageBoxDefaultButton.Button1);

                MessageLabel.Text     = LocalizationCatalog.GetString("ftpConnectionFailureString");
                PrimaryButton.Text    = ":(";
                PrimaryButton.Enabled = false;
            }
            else
            {
                //if we can connect, proceed with the rest of our checks.
                if (ChecksHandler.IsInitialStartup())
                {
                    DialogResult shouldInstallHere = MessageBox.Show(
                        this,
                        String.Format(
                            LocalizationCatalog.GetString("initialStartupMessage"), ConfigHandler.GetLocalDir()),
                        LocalizationCatalog.GetString("infoTitle"),
                        MessageBoxButtons.YesNo,
                        MessageBoxIcon.Question,
                        MessageBoxDefaultButton.Button1);

                    if (shouldInstallHere == DialogResult.Yes)
                    {
                        //yes, install here
                        ConfigHandler.CreateUpdateCookie();
                    }
                    else
                    {
                        //no, don't install here
                        Environment.Exit(2);
                    }
                }


                if (bSendAnonStats)
                {
                    StatsHandler.SendUsageStats();
                }
                else
                {
                    Stream iconStream = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("Launchpad.Launcher.Resources.RocketIcon.ico");
                    if (iconStream != null)
                    {
                        NotifyIcon noUsageStatsNotification = new NotifyIcon();
                        noUsageStatsNotification.Icon    = new System.Drawing.Icon(iconStream);
                        noUsageStatsNotification.Visible = true;

                        noUsageStatsNotification.BalloonTipTitle = LocalizationCatalog.GetString("infoTitle");
                        noUsageStatsNotification.BalloonTipText  = LocalizationCatalog.GetString("usageTitle");

                        noUsageStatsNotification.ShowBalloonTip(10000);
                    }
                }

                //load the changelog from the server
                Launcher.ChangelogDownloadFinished += OnChangelogDownloadFinished;
                Launcher.LoadChangelog();

                //Does the launcher need an update?
                if (!Checks.IsLauncherOutdated())
                {
                    if (Checks.IsManifestOutdated())
                    {
                        Launcher.DownloadManifest();
                    }

                    if (!Checks.IsGameInstalled())
                    {
                        SetLauncherMode(ELauncherMode.Install, false);
                    }
                    else
                    {
                        if (Checks.IsGameOutdated())
                        {
                            SetLauncherMode(ELauncherMode.Update, false);
                        }
                        else
                        {
                            SetLauncherMode(ELauncherMode.Launch, false);
                        }
                    }
                }
                else
                {
                    SetLauncherMode(ELauncherMode.Update, false);
                }
            }
        }
コード例 #3
0
ファイル: MainWindow.cs プロジェクト: eyohansa/Launchpad
        public MainWindow() :
            base(WindowType.Toplevel)
        {
            //initialize localization
            Mono.Unix.Catalog.Init("Launchpad", "./locale");

            //Initialize the config files and check values.
            Config.Initialize();

            //Initialize the GTK UI
            this.Build();

            //set the window title
            Title = "Launchpad - " + Config.GetGameName();

            // Configure the WebView for our changelog
            Browser.SetSizeRequest(290, 300);

            scrolledwindow2.Add(Browser);
            scrolledwindow2.ShowAll();

            MessageLabel.Text = Mono.Unix.Catalog.GetString("Idle");

            //First of all, check if we can connect to the FTP server.
            if (!Checks.CanConnectToFTP())
            {
                MessageDialog dialog = new MessageDialog(
                    null,
                    DialogFlags.Modal,
                    MessageType.Warning,
                    ButtonsType.Ok,
                    Mono.Unix.Catalog.GetString("Failed to connect to the FTP server. Please check your FTP settings."));

                dialog.Run();
                dialog.Destroy();
                MessageLabel.Text = Mono.Unix.Catalog.GetString("Could not connect to server.");
            }
            else
            {
                //if we can connect, proceed with the rest of our checks.
                if (ChecksHandler.IsInitialStartup())
                {
                    MessageDialog shouldInstallHereDialog = new MessageDialog(
                        null,
                        DialogFlags.Modal,
                        MessageType.Question,
                        ButtonsType.OkCancel,
                        String.Format(Mono.Unix.Catalog.GetString(
                                          "This appears to be the first time you're starting the launcher.\n" +
                                          "Is this the location where you would like to install the game?" +
                                          "\n\n{0}"), ConfigHandler.GetLocalDir()
                                      ));

                    if (shouldInstallHereDialog.Run() == (int)ResponseType.Ok)
                    {
                        shouldInstallHereDialog.Destroy();
                        //yes, install here
                        Console.WriteLine("Installing in current directory.");
                        ConfigHandler.CreateUpdateCookie();
                    }
                    else
                    {
                        shouldInstallHereDialog.Destroy();
                        //no, don't install here
                        Console.WriteLine("Exiting...");
                        Environment.Exit(0);
                    }
                }

                if (bSendAnonStats)
                {
                    StatsHandler.SendUsageStats();
                }
                else
                {
                    Notification noUsageStatsNotification = new Notification();

                    noUsageStatsNotification.IconName = Stock.DialogWarning;
                    noUsageStatsNotification.Urgency  = Urgency.Normal;
                    noUsageStatsNotification.Summary  = Mono.Unix.Catalog.GetString("Launchpad - Warning");
                    noUsageStatsNotification.Body     = Mono.Unix.Catalog.GetString("Anonymous useage stats are not enabled.");

                    noUsageStatsNotification.Show();
                }


                //Start loading the changelog asynchronously
                Launcher.ChangelogDownloadFinished += OnChangelogDownloadFinished;
                Launcher.LoadChangelog();

                //if the launcher does not need an update at this point, we can continue checks for the game
                if (!Checks.IsLauncherOutdated())
                {
                    if (Checks.IsManifestOutdated())
                    {
                        Launcher.DownloadManifest();
                    }

                    if (!Checks.IsGameInstalled())
                    {
                        //if the game is not installed, offer to install it
                        Console.WriteLine("Not installed.");
                        SetLauncherMode(ELauncherMode.Install, false);
                    }
                    else
                    {
                        //if the game is installed (which it should be at this point), check if it needs to be updated
                        if (Checks.IsGameOutdated())
                        {
                            //if it does, offer to update it
                            Console.WriteLine("Game is outdated or not installed");
                            SetLauncherMode(ELauncherMode.Update, false);
                        }
                        else
                        {
                            //if not, enable launching the game
                            SetLauncherMode(ELauncherMode.Launch, false);
                        }
                    }
                }
                else
                {
                    //the launcher was outdated.
                    SetLauncherMode(ELauncherMode.Update, false);
                }
            }
        }