protected override object GetElementKey(ConfigurationElement element) { HostConfigurationElement typedElement = element as HostConfigurationElement; if (typedElement == null) { return(null); } return(typedElement.Hostname); }
private bool TryGetSelectedServer(out ServerConfigurationElement emulator, out HostConfigurationElement server) { if (TryGetSelectedEmulator(out emulator) == false) { server = null; return false; } else if (c_ComboBox_Servers.SelectedIndex == -1 && m_LastSelectedServer == null) { server = null; return false; } else if (c_ComboBox_Servers.SelectedIndex == -1 && m_LastSelectedServer != null) { server = m_LastSelectedServer; return true; } string serverName = c_ComboBox_Servers.SelectedItem.ToString(); server = emulator.Hosts.GetByHostName(serverName); return true; }
private void DoDisplayServerStatus() { try { ServerConfigurationElement server; HostConfigurationElement host; if (TryGetSelectedServer(out server, out host) == false) { c_ServerStatus.Text = String.Empty; return; } if (host.SupportsSecureAuthentication) { c_CheckBox_SecureAuthentication.Enabled = true; c_CheckBox_SecureAuthentication.Checked = true; c_TextBox_Port.Text = host.SecureAuthenticationPort.ToString(); } else { c_CheckBox_SecureAuthentication.Enabled = false; c_CheckBox_SecureAuthentication.Checked = false; c_TextBox_Port.Text = host.AuthenticationPort.ToString(); } if (server.IsSinglePlayer) { c_ServerStatus.Text = "READY"; c_Button_Check.Enabled = false; } else { c_ServerStatus.Text = "CHECKING"; c_Button_Check.Enabled = true; DoCheckServerStatus(host); } m_LastSelectedServer = host; } catch (Exception e) { Program.LogException(e); DisplayErrorMessage("Could not retrieve server status.", e); c_ServerStatus.Text = String.Empty; } }
private void DoCheckServerStatus(HostConfigurationElement host) { string hostName = host.Hostname; int port = 3809; //check the proxy listener, not SSL anymore. DoCheckServerStatus(hostName, port); }