コード例 #1
0
 protected override void OnCreate()
 {
     base.OnCreate();
     m_syncPlayback  = World.CreateSystem <SyncPointPlaybackSystem>();
     m_sceneManager  = World.CreateSystem <SceneManagerSystem>();
     m_mergeGlobals  = World.CreateSystem <MergeGlobalsSystem>();
     m_destroySystem = World.CreateSystem <DestroyEntitiesOnSceneChangeSystem>();
     m_cleanupGroup  = World.CreateSystem <ManagedComponentsReactiveSystemGroup>();
     m_syncGroup     = World.GetOrCreateSystem <LatiosSyncPointGroup>();
 }
コード例 #2
0
 protected override void OnCreate()
 {
     base.OnCreate();
     m_syncPlayback  = World.CreateSystem <SyncPointPlaybackSystem>();
     m_sceneManager  = World.CreateSystem <SceneManagerSystem>();
     m_mergeGlobals  = World.CreateSystem <MergeBlackboardsSystem>();
     m_destroySystem = World.CreateSystem <DestroyEntitiesOnSceneChangeSystem>();
     m_cleanupGroup  = World.CreateSystem <ManagedComponentsReactiveSystemGroup>();
     m_syncGroup     = World.GetOrCreateSystem <LatiosWorldSyncGroup>();
     m_preSyncGroup  = World.GetOrCreateSystem <PreSyncPointGroup>();
     AddSystemToUpdateList(m_syncPlayback);
     AddSystemToUpdateList(m_sceneManager);
     AddSystemToUpdateList(m_destroySystem);
     AddSystemToUpdateList(m_syncGroup);
     AddSystemToUpdateList(m_preSyncGroup);
     m_syncGroup.AddSystemToUpdateList(m_mergeGlobals);
     m_syncGroup.AddSystemToUpdateList(m_cleanupGroup);
 }