public static void GenerateHeroicSurvivorModel() { SurvivorModel model = new SurvivorModel(); model.RandomiseValues(); model.FitnessSkill = Random.Range(HEROIC_SURVIVOR_STAT_MIN, GENERIC_SURVIVOR_STAT_VARIANCE + 1); model.StrengthSkill = Random.Range(HEROIC_SURVIVOR_STAT_MIN, HEROIC_SURVIVOR_STAT_MAX + 1); model.ShootingSkill = Random.Range(HEROIC_SURVIVOR_STAT_MIN, HEROIC_SURVIVOR_STAT_MAX + 1); model.Name = SurvivorNameGenerator.GenerateName(model.IsMale); }
private void Awake() { EventSystem.Subscribe <NewGameEvent>(OnNewGame, this); SurvivorNameGenerator.Initialise(); }