private void CreateCheckBoxPanel() { var content = Main.ContentManager; var hauptteil = content.Load<Texture2D>("images/gui/inventar/hauptteil"); var hauptteilH = content.Load<Texture2D>("images/gui/inventar/hauptteil_h"); var hauptteilA = content.Load<Texture2D>("images/gui/inventar/hauptteil_a"); var hauptteilAH = content.Load<Texture2D>("images/gui/inventar/hauptteil_a_h"); var stabilisator = content.Load<Texture2D>("images/gui/inventar/stabilisator"); var stabilisatorH = content.Load<Texture2D>("images/gui/inventar/stabilisator_h"); var stabilisatorA = content.Load<Texture2D>("images/gui/inventar/stabilisator_a"); var stabilisatorAH = content.Load<Texture2D>("images/gui/inventar/stabilisator_a_h"); var visier = content.Load<Texture2D>("images/gui/inventar/visier"); var visierH = content.Load<Texture2D>("images/gui/inventar/visier_h"); var visierA = content.Load<Texture2D>("images/gui/inventar/visier_a"); var visierAH = content.Load<Texture2D>("images/gui/inventar/visier_a_h"); var antrieb = content.Load<Texture2D>("images/gui/inventar/antrieb"); var antriebH = content.Load<Texture2D>("images/gui/inventar/antrieb_h"); var antriebA = content.Load<Texture2D>("images/gui/inventar/antrieb_a"); var antriebAH = content.Load<Texture2D>("images/gui/inventar/antrieb_a_h"); toggleHauptteil = new UIToggleButton(120, 30, new Vector2(280, 80), hauptteil, hauptteilH, hauptteilA, hauptteilAH, "") { IsActive = true }; toggleStabilisator = new UIToggleButton(120, 30, new Vector2(280, 120), stabilisator, stabilisatorH, stabilisatorA, stabilisatorAH, "") { IsActive = true }; toggleVisier = new UIToggleButton(120, 30, new Vector2(280, 160), visier, visierH, visierA, visierAH, "") { IsActive = true }; toggleAntrieb = new UIToggleButton(120, 30, new Vector2(280, 200), antrieb, antriebH, antriebA, antriebAH, "") { IsActive = true }; toggleHauptteil.AddActionListener(this); toggleStabilisator.AddActionListener(this); toggleVisier.AddActionListener(this); toggleAntrieb.AddActionListener(this); Add(toggleHauptteil); Add(toggleStabilisator); Add(toggleVisier); Add(toggleAntrieb); }
private void CreateCheckBoxPanel() { ContentManager content = Main.ContentManager; var alles = content.Load<Texture2D>( "images/gui/inventar/alles" ); var allesH = content.Load<Texture2D>( "images/gui/inventar/alles_h" ); var allesA = content.Load<Texture2D>( "images/gui/inventar/alles_a" ); var allesAH = content.Load<Texture2D>( "images/gui/inventar/alles_a_h" ); var waffe = content.Load<Texture2D>( "images/gui/inventar/waffe" ); var waffeH = content.Load<Texture2D>( "images/gui/inventar/waffe_h" ); var waffeA = content.Load<Texture2D>( "images/gui/inventar/waffe_a" ); var waffeAH = content.Load<Texture2D>( "images/gui/inventar/waffe_a_h" ); var hauptteil = content.Load<Texture2D>( "images/gui/inventar/hauptteil" ); var hauptteilH = content.Load<Texture2D>( "images/gui/inventar/hauptteil_h" ); var hauptteilA = content.Load<Texture2D>( "images/gui/inventar/hauptteil_a" ); var hauptteilAH = content.Load<Texture2D>( "images/gui/inventar/hauptteil_a_h" ); var stabilisator = content.Load<Texture2D>( "images/gui/inventar/stabilisator" ); var stabilisatorH = content.Load<Texture2D>( "images/gui/inventar/stabilisator_h" ); var stabilisatorA = content.Load<Texture2D>( "images/gui/inventar/stabilisator_a" ); var stabilisatorAH = content.Load<Texture2D>( "images/gui/inventar/stabilisator_a_h" ); var munition = content.Load<Texture2D>( "images/gui/inventar/munition" ); var munitionH = content.Load<Texture2D>( "images/gui/inventar/munition_h" ); var munitionA = content.Load<Texture2D>( "images/gui/inventar/munition_a" ); var munitionAH = content.Load<Texture2D>( "images/gui/inventar/munition_a_h" ); var visier = content.Load<Texture2D>( "images/gui/inventar/visier" ); var visierH = content.Load<Texture2D>( "images/gui/inventar/visier_h" ); var visierA = content.Load<Texture2D>( "images/gui/inventar/visier_a" ); var visierAH = content.Load<Texture2D>( "images/gui/inventar/visier_a_h" ); var antrieb = content.Load<Texture2D>( "images/gui/inventar/antrieb" ); var antriebH = content.Load<Texture2D>( "images/gui/inventar/antrieb_h" ); var antriebA = content.Load<Texture2D>( "images/gui/inventar/antrieb_a" ); var antriebAH = content.Load<Texture2D>( "images/gui/inventar/antrieb_a_h" ); var sonstiges = content.Load<Texture2D>( "images/gui/inventar/sonstiges" ); var sonstigesH = content.Load<Texture2D>( "images/gui/inventar/sonstiges_h" ); var sonstigesA = content.Load<Texture2D>( "images/gui/inventar/sonstiges_a" ); var sonstigesAH = content.Load<Texture2D>( "images/gui/inventar/sonstiges_a_h" ); toggleAlles = new UIToggleButton( 120, 30, new Vector2( 280, 0 ), alles, allesH, allesA, allesAH, "" ); toggleWaffe = new UIToggleButton( 120, 30, new Vector2( 280, 40 ), waffe, waffeH, waffeA, waffeAH, "" ); toggleHauptteil = new UIToggleButton( 120, 30, new Vector2( 280, 80 ), hauptteil, hauptteilH, hauptteilA, hauptteilAH, "" ); toggleStabilisator = new UIToggleButton( 120, 30, new Vector2( 280, 120 ), stabilisator, stabilisatorH, stabilisatorA, stabilisatorAH, "" ); toggleMunition = new UIToggleButton( 120, 30, new Vector2( 280, 160 ), munition, munitionH, munitionA, munitionAH, "" ); toggleVisier = new UIToggleButton( 120, 30, new Vector2( 280, 200 ), visier, visierH, visierA, visierAH, "" ); toggleAntrieb = new UIToggleButton( 120, 30, new Vector2( 280, 240 ), antrieb, antriebH, antriebA, antriebAH, "" ); togglePowerup = new UIToggleButton( 120, 30, new Vector2( 280, 280 ), sonstiges, sonstigesH, sonstigesA, sonstigesAH, "" ); //toggleHauptteil = new UIToggleButton(120, 30, new Vector2(280, 40), hauptteil, hauptteilH, hauptteilA, hauptteilAH, ""); //toggleStabilisator = new UIToggleButton(120, 30, new Vector2(280, 80), stabilisator, stabilisatorH, stabilisatorA, stabilisatorAH, ""); //toggleMunition = new UIToggleButton ( 120, 30, new Vector2 ( 280, 120 ), munition, munitionH, munitionA,munitionAH, "" ); //toggleVisier = new UIToggleButton(120, 30, new Vector2(280, 160), visier, visierH, visierA, visierAH, ""); //toggleAntrieb = new UIToggleButton(120, 30, new Vector2(280, 200), antrieb, antriebH, antriebA, antriebAH, ""); //togglePowerup = new UIToggleButton(120, 30, new Vector2(280, 240), sonstiges, sonstigesH, sonstigesA, sonstigesAH, ""); toggleAlles.AddActionListener( this ); toggleWaffe.AddActionListener( this ); toggleHauptteil.AddActionListener( this ); toggleStabilisator.AddActionListener( this ); toggleMunition.AddActionListener( this ); toggleVisier.AddActionListener( this ); toggleAntrieb.AddActionListener( this ); togglePowerup.AddActionListener( this ); Add( toggleAlles ); Add( toggleWaffe ); Add( toggleHauptteil ); Add( toggleStabilisator ); Add( toggleMunition ); Add( toggleVisier ); Add( toggleAntrieb ); Add( togglePowerup ); }