コード例 #1
0
        public static void Load(string filepath, ref GameConfig gameCfg, ref RaceEventConfig raceCfg)
        {
            if (!File.Exists(filepath))
            {
                return;
            }
            FileIniDataParser file = new FileIniDataParser();

            file.Parser.Configuration.CommentString = "//";
            IniData   inidata = file.ReadFile(filepath);
            IniGetter ini     = new IniGetter(inidata);

            gameCfg.MusicVolume = ini.GetInt("main", "music", gameCfg.MusicVolume);

            raceCfg.PlayerDriver = ini.GetInt("race", "driver", raceCfg.PlayerDriver);
            raceCfg.Laps         = ini.GetInt("race", "laps", raceCfg.Laps);
            raceCfg.Opponents    = ini.GetInt("race", "opponents", raceCfg.Opponents);
            string          physics = ini.GetString("race", "physics", raceCfg.Physics.ToString());
            RacePhysicsMode mode;

            if (Enum.TryParse <RacePhysicsMode>(physics, out mode))
            {
                raceCfg.Physics = mode;
            }
            raceCfg.CarCollisions = ini.GetBool("race", "car_collisions", raceCfg.CarCollisions);

            /* TODO
             *
             * IsDebugMode = ini.ReadBool("main", "debug_mode", IsDebugMode);
             */
        }
コード例 #2
0
        public static TrackConfig LoadConfig(Track track, string iniFilePath)
        {
            FileIniDataParser file = new FileIniDataParser();

            file.Parser.Configuration.CommentString = "//";
            IniData inidata = file.ReadFile(iniFilePath);

            if (inidata == null)
            {
                return(null);
            }

            IniGetter   ini = new IniGetter(inidata);
            TrackConfig cfg = new TrackConfig();

            cfg.Gravity       = ini.GetFloat("track", "gravity");
            cfg.AirResistance = ini.GetFloat("track", "air_resistance");
            int regions = ini.GetInt("track", "regions");

            cfg.Regions = new List <TrackRegionConfig>();
            for (int i = 0; i < regions; ++i)
            {
                string secname = String.Format("area{0}", i);
                if (!inidata.Sections.ContainsSection(secname))
                {
                    continue;
                }
                TrackRegionConfig r = new TrackRegionConfig();
                r.IsObstacle         = ini.GetBool(secname, "is_obstacle");
                r.TerraSlideFriction = ini.GetFloat(secname, "slide_friction");
                r.TerraRollFriction  = ini.GetFloat(secname, "roll_friction");
                r.TerraGrip          = ini.GetFloat(secname, "grip");
                r.EnvResistance      = ini.GetFloat(secname, "env_resistance");
                cfg.Regions.Add(r);
            }
            return(cfg);
        }