コード例 #1
0
ファイル: Room.xaml.cs プロジェクト: caseygrote/LapinLeap
        private void Grid_Loaded(object sender, RoutedEventArgs e)
        {
            DoomsdayClock.Content = Time;

            Grid g = (Grid)this.Parent; Grid gg = (Grid)g.Parent;

            try{
                game = (GameGrid)gg.Parent;
            }
            catch (Exception error)
            {}
            RoomName.Content = roomname;
        }
コード例 #2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:

            #line 6 "..\..\MainWindow.xaml"
                ((LapinLeap.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded);

            #line default
            #line hidden
                return;

            case 2:
                this.bgGrid = ((System.Windows.Controls.Grid)(target));
                return;

            case 3:
                this.game = ((LapinLeap.GameGrid)(target));
                return;

            case 4:
                this.inventory = ((LapinLeap.Inventory)(target));
                return;

            case 5:
                this.avatar = ((LapinLeap.avatar)(target));
                return;

            case 6:
                this.DoomsdayClock = ((System.Windows.Controls.Label)(target));
                return;

            case 7:
                this.MapCanvas = ((System.Windows.Controls.Canvas)(target));

            #line 19 "..\..\MainWindow.xaml"
                this.MapCanvas.PreviewMouseDown += new System.Windows.Input.MouseButtonEventHandler(this.MapCanvas_PreviewMouseDown);

            #line default
            #line hidden
                return;

            case 8:
                this.pulser = ((System.Windows.Controls.Label)(target));
                return;

            case 9:
                this.PhoneCanvas = ((System.Windows.Controls.Canvas)(target));

            #line 24 "..\..\MainWindow.xaml"
                this.PhoneCanvas.PreviewMouseDown += new System.Windows.Input.MouseButtonEventHandler(this.PhoneCanvas_PreviewMouseDown);

            #line default
            #line hidden
                return;

            case 10:
                this.cell = ((LapinLeap.phone)(target));
                return;
            }
            this._contentLoaded = true;
        }
コード例 #3
0
ファイル: Room.xaml.cs プロジェクト: caseygrote/LapinLeap
        //move
        private void Grid_PreviewMouseDown(object sender, MouseButtonEventArgs e)
        {
            //BGgrid.Background = Brushes.Blue;
            DoomsdayClock.Content = Time;
            Grid     g        = (Grid)this.Parent;
            Grid     roomgrid = (Grid)g.Parent;
            GameGrid game     = (GameGrid)roomgrid.Parent;

            ThicknessAnimation animation = new ThicknessAnimation();


            Thickness oldCenter = game.currentRoom.Margin;
            Thickness newCenter = this.Margin;
            Thickness oldMargin = roomgrid.Margin;



            //roomgrid.Margin =
            Thickness newMargin = new Thickness(oldMargin.Left + (oldCenter.Left - newCenter.Left),
                                                oldMargin.Top + (oldCenter.Top - newCenter.Top),
                                                oldMargin.Right + (oldCenter.Right - newCenter.Right),
                                                oldMargin.Bottom + (oldCenter.Bottom - newCenter.Bottom));


            animation.From = oldMargin;
            animation.To   = newMargin;

            PowerEase pe = new PowerEase();

            pe.EasingMode = EasingMode.EaseInOut; pe.Power = 3;

            animation.EasingFunction = pe;
            animation.Duration       = new Duration(TimeSpan.FromSeconds(.5));

            roomgrid.BeginAnimation(Grid.MarginProperty, animation);

            List <Room> desc = game.currentRoom.getalldescendents();

            game.currentRoom.BGgrid.Background = new SolidColorBrush(Color.FromArgb(190, 255, 152, 152));

            // game.StartRoom.BGgrid.Background = new SolidColorBrush(Color.FromArgb(255, 255, 152, 152));

            foreach (Room r in desc)
            {
                r.BGgrid.Background = new SolidColorBrush(Color.FromArgb(190, 255, 152, 152));
            }

            game.currentRoom = this;

            desc = game.currentRoom.getalldescendents();

            foreach (Room r in desc)
            {
                r.BGgrid.Background = new SolidColorBrush(Color.FromArgb(255, 255, 152, 152));
            }


            game.window.DoomsdayClock.Content = Time;

            game.adjustBG(Time);


            BGgrid.Background = Brushes.Blue;
            //CHANGE CHARA LOC

            if (oldCenter.Left == newCenter.Left)
            {
                game.window.avatar.standstill();
            }
            else if (oldCenter.Left < newCenter.Left)//traveling forward
            {
                game.window.avatar.fwd();
            }
            else
            {
                game.window.avatar.bwd();
            }
        }
コード例 #4
0
ファイル: Room.xaml.cs プロジェクト: caseygrote/LapinLeap
        private void optionsList_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            String s = (string)((ListBox)sender).SelectedItem;

            if (s == null)
            {
                return;
            }
            Room selectedroom = (Room)actions[s];

            (selectedroom).Visibility      = Visibility.Visible;
            ((ListBox)sender).SelectedItem = null;

            //v sloppy, revist later

            DoomsdayClock.Content = Time;
            Grid     g        = (Grid)this.Parent;
            Grid     roomgrid = (Grid)g.Parent;
            GameGrid game     = (GameGrid)roomgrid.Parent;

            ThicknessAnimation animation = new ThicknessAnimation();


            Thickness oldCenter = game.currentRoom.Margin;
            Thickness newCenter = selectedroom.Margin;
            Thickness oldMargin = roomgrid.Margin;



            //roomgrid.Margin =
            Thickness newMargin = new Thickness(oldMargin.Left + (oldCenter.Left - newCenter.Left),
                                                oldMargin.Top + (oldCenter.Top - newCenter.Top),
                                                oldMargin.Right + (oldCenter.Right - newCenter.Right),
                                                oldMargin.Bottom + (oldCenter.Bottom - newCenter.Bottom));


            animation.From = oldMargin;
            animation.To   = newMargin;

            PowerEase pe = new PowerEase();

            pe.EasingMode = EasingMode.EaseInOut; pe.Power = 3;

            animation.EasingFunction = pe;
            animation.Duration       = new Duration(TimeSpan.FromSeconds(.5));

            roomgrid.BeginAnimation(Grid.MarginProperty, animation);

            List <Room> desc = game.currentRoom.getalldescendents();

            game.currentRoom.BGgrid.Background = new SolidColorBrush(Color.FromArgb(190, 255, 152, 152));

            // game.StartRoom.BGgrid.Background = new SolidColorBrush(Color.FromArgb(255, 255, 152, 152));

            foreach (Room r in desc)
            {
                r.BGgrid.Background = new SolidColorBrush(Color.FromArgb(190, 255, 152, 152));
            }

            game.currentRoom = selectedroom;

            desc = game.currentRoom.getalldescendents();

            foreach (Room r in desc)
            {
                r.BGgrid.Background = new SolidColorBrush(Color.FromArgb(255, 255, 152, 152));
            }


            game.window.DoomsdayClock.Content = Time;

            game.adjustBG(Time);


            selectedroom.BGgrid.Background = Brushes.Blue;
            //CHANGE CHARA LOC

            if (oldCenter.Left == newCenter.Left)
            {
                game.window.avatar.standstill();
            }
            else if (oldCenter.Left < newCenter.Left)//traveling forward
            {
                game.window.avatar.fwd();
            }
            else
            {
                game.window.avatar.bwd();
            }
        }