// Parses code public static Chunk Parse(string UserCode) { bool Success; Parser Parser = new Parser(); Chunk Chunk = Parser.ParseChunk(new TextInput(UserCode), out Success); if (Success) return Chunk; else throw new ArgumentException("Interpreter: Code has syntax errors:\r\n" + Parser.GetErrorMessages()); }
public static Chunk Parse(string luaCode) { bool success; Chunk chunk = parser.ParseChunk(new TextInput(luaCode), out success); if (success) { return(chunk); } else { throw new ArgumentException("Code has syntax errors:\r\n" + parser.GetEorrorMessages()); } }
public static Chunk Parse(string luaCode) { bool success; Chunk chunk = parser.ParseChunk(new TextInput(luaCode), out success); if (success) { return(chunk); } else { //[PixelCrushers] Clear error stack: var errorMessages = parser.GetErrorMessages(); parser.ClearErrors(); throw new ArgumentException("Code has syntax errors:\r\n" + errorMessages); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here m_env = new Env(); m_sunImg = Content.Load<Texture2D>("sun"); string sunSpriteSer = @" {Sprites:[ {Offset:{X:0,Y:0},Rectangle:{Height:122,Width:158,X:0,Y:0}}, {Offset:{X:4,Y:0},Rectangle:{Height:122,Width:135,X:158,Y:0}} ]} "; MemoryStream ms = new MemoryStream(); StreamWriter sw = new StreamWriter(ms); sw.Write(sunSpriteSer); sw.Flush(); ms.Flush(); ms.Seek(0, SeekOrigin.Begin); System.Runtime.Serialization.Json.DataContractJsonSerializer serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(typeof(SpriteSheet)); m_sunSS = (SpriteSheet)serializer.ReadObject(ms); m_sun = new Item(m_sunImg, m_sunSS); string script = "a != b"; /* string script = @" item.SetSprite((env.GetTimeMs() / 200) % 2); item.SetSprite = 0; "; */ Parser parser = new Parser(); TextInput ti = new TextInput(script); bool succ; m_script = parser.ParseChunk(ti, out succ); if (!succ) Debug.WriteLine(parser.GetEorrorMessages()); m_globals = new LuaTable(); LuaTable methods = new LuaTable(); methods.SetNameValue("__index", methods); methods.SetNameValue("__newindex", methods); methods.Register("SetSprite", m_sun.SetSprite_FromScript); m_globals.SetNameValue("item", new Language.Lua.LuaUserdata(m_sun, methods)); methods = new LuaTable(); methods.SetNameValue("__index", methods); methods.Register("GetTimeMs", m_env.GetTimeMs); m_globals.SetNameValue("env", new LuaUserdata(m_env, methods)); m_env.TimeMs = 0; }