// ------------------------------------------------------------------------------- // OnClientMessageRequestUserChangePassword // @Client -> @Server // ------------------------------------------------------------------------------- /// <summary> /// Event <c>OnClientMessageRequestUserChangePassword</c>. /// Triggered when the server receives a user change password request. /// </summary> /// <param name="conn"></param> /// <param name="msg"></param> void OnClientMessageRequestUserChangePassword(NetworkConnection conn, ClientMessageRequestUserChangePassword msg) { ServerMessageResponseUserChangePassword message = new ServerMessageResponseUserChangePassword { success = true, text = "", causesDisconnect = false }; if (!GetIsUserLoggedIn(msg.userName) && DatabaseManager.singleton.TryUserChangePassword(msg.userName, msg.oldPassword, msg.newPassword)) { message.text = systemText.userChangePasswordSuccess; debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.ID(), "Success"); //DEBUG } else { message.text = systemText.userChangePasswordFailure; message.success = false; debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.ID(), "DENIED"); //DEBUG } conn.Send(message); }
// ------------------------------------------------------------------------------- // RequestUserChangePassword // @Client // ------------------------------------------------------------------------------- /// <summary> /// Protected override function <c>RequestUserChangePassword</c> that returns a boolean. /// Sends a user change password request to the server. /// Checks whether the user change password request is valid and can be sent to the server. /// Returns a boolean detailing whether the request was sent or not. /// </summary> /// <param name="conn"></param> /// <param name="userName"></param> /// <param name="oldpassword"></param> /// <param name="newpassword"></param> /// <returns> Returns a boolean detailing whether the request was sent to the server. </returns> protected override bool RequestUserChangePassword(NetworkConnection conn, string userName, string oldpassword, string newpassword) { if (!base.RequestUserChangePassword(conn, userName, oldpassword, newpassword)) { return(false); } ClientMessageRequestUserChangePassword message = new ClientMessageRequestUserChangePassword { username = name, oldPassword = Tools.GenerateHash(userName, oldpassword), newPassword = Tools.GenerateHash(userName, newpassword) }; // reset player prefs on password change PlayerPrefs.SetString(Constants.PlayerPrefsPassword, ""); conn.Send(message); debug.LogFormat(this.name, nameof(RequestUserChangePassword), conn.Id(), userName); //DEBUG return(true); }