コード例 #1
0
        public override void OnLoadData()
        {
            base.OnLoadData();
            if (!serializableDataManager.EnumerateData().Contains(dataID))
            {
                Debug.Log("No LaneChanger data found in save file.");
                return;
            }
            byte[] data = serializableDataManager.LoadData(dataID);
            Debug.Log(string.Format("Read {0} bytes for {1}", data.Length, dataID));

            LaneChangerPathManager pathManager = (LaneChangerPathManager)PathManager.instance;
            int posn = 0;

            for (ushort i = 0; i < 32768; i++)
            {
                ushort segCount = (ushort)data[posn++];
                if (segCount > 0)
                {
                    pathManager.laneChangerSegments[i] = new LaneChangerSegment();
                    for (int j = 0; j < segCount; j++)
                    {
                        pathManager.laneChangerSegments[i].AddPermittedConnection(BitConverter.ToUInt16(data, posn));
                        posn = posn + 2;
                        SegmentSelector.UpdateLaneMarkers(i);
                    }
                }
            }
        }
コード例 #2
0
        public void BeginLaneSelect()
        {
            laneSelector = new GameObject("SegmentSelector");
            SegmentSelector segmentSelector = laneSelector.AddComponent <SegmentSelector>();

            segmentSelector.button = this;
            this.textColor         = new Color32(0, 255, 0, 255);
            laneSelectEnabled      = true;
        }