コード例 #1
0
        public void Init(DungeonType dungeonType, List <string> monsterTypes, Point worldIndex, int floor)
        {
            DungeonGenerationAlgorithm dungeonGenerationAlgorithm;

            switch (dungeonType)
            {
            case (DungeonType.RoomPlacement_s):
                dungeonGenerationAlgorithm = new RoomPlacementAlgorithm(this, monsterTypes);
                dungeonGenerationAlgorithm.GenerateDungeon(15, floor, worldIndex);
                break;

            case (DungeonType.Cave_s):
                dungeonGenerationAlgorithm = new CaveGenerationAlgorithm(this, monsterTypes);
                dungeonGenerationAlgorithm.GenerateDungeon(50, floor, worldIndex);
                break;

            case (DungeonType.RoomPlacement_l):
                dungeonGenerationAlgorithm = new RoomPlacementAlgorithm(this, monsterTypes);
                dungeonGenerationAlgorithm.GenerateDungeon(30, floor, worldIndex);
                break;

            default:
                dungeonGenerationAlgorithm = new RoomPlacementAlgorithm(this, monsterTypes);
                dungeonGenerationAlgorithm.GenerateDungeon(15, floor, worldIndex);
                break;
            }
            patrolMaps = new PatrolMaps(100, 100, patrolPoints, this);
        }
コード例 #2
0
        public void Init(DungeonType dungeonType, List <string> monsterTypes, int floor)
        {
            RoomPlacementAlgorithm roomPlacementAlgo;

            switch (dungeonType)
            {
            case (DungeonType.RoomPlacement_s):
                roomPlacementAlgo = new RoomPlacementAlgorithm(this, monsterTypes);
                roomPlacementAlgo.GenerateDungeon(250, 15, floor);
                break;

            case (DungeonType.RoomPlacement_l):
                roomPlacementAlgo = new RoomPlacementAlgorithm(this, monsterTypes);
                roomPlacementAlgo.GenerateDungeon(500, 40, floor);
                break;

            default:
                roomPlacementAlgo = new RoomPlacementAlgorithm(this, monsterTypes);
                roomPlacementAlgo.GenerateDungeon(250, 15, floor);
                break;
            }
            patrolMaps = new PatrolMaps(100, 100, patrolPoints, this);
        }