//This will perform a reclassification based upon the oldest cohort upon a landis stand. //The cohorts will be scaled into 16 age classes. public static void ageReclass(map8 m) { m.dim(snr, snc); m.rename("Age class representation"); for (uint j = 1; j < map8.MapmaxValue; j++) { m.assignLeg(j, ""); } string str; //J.Yang hard coding changing itr*sites.TimeStep to itr //J.Yang maxLeg is defined as 256 in map8.h, therefore, maximum age cohorts it can output is 254 for (uint i = 1; i < map8.MaxValueforLegend - 4; i++) { str = string.Format("{0: } - {1: } yr", (i - 1) * time_step + 1, i * time_step); m.assignLeg(i, str); } m.assignLeg(0, "NoSpecies"); m.assignLeg(map8.MaxValueforLegend - 1, "N/A"); m.assignLeg(map8.MaxValueforLegend - 2, "Water"); m.assignLeg(map8.MaxValueforLegend - 3, "NonForest"); str = string.Format(" >{0: } yr", (map8.MaxValueforLegend - 4 - 1) * time_step); m.assignLeg(map8.MaxValueforLegend - 4, str); for (uint i = snr; i >= 1; i--) { for (uint j = 1; j <= snc; j++) { if (PlugIn.gl_sites.locateLanduPt(i, j).active()) { m[i, j] = 0; uint myage = 0; site local_site = PlugIn.gl_sites[i, j]; specie s = local_site.first(); while (s != null) { uint temp = s.oldest(); if (temp > myage) { myage = temp; } s = local_site.next(); } m[i, j] = (ushort)(myage / time_step); } else if (PlugIn.gl_sites.locateLanduPt(i, j).lowland()) { m[i, j] = (ushort)(map8.MaxValueforLegend - 3); } else if (PlugIn.gl_sites.locateLanduPt(i, j).water()) { m[i, j] = (ushort)(map8.MaxValueforLegend - 2); } else { m[i, j] = (ushort)(map8.MaxValueforLegend - 1); } } } }
//This will reclassify a singular site. M is the number of possible output classes. private int reclassifySite(site site_in, int m) { float[] sval = new float[MAX_RECLASS]; specie local_specie = site_in.first(); int j = 1; while (local_specie != null) { float c = (float)local_specie.oldest() / maximum[j - 1]; if (c > 1.0) { c = 1.0f; } for (int i = 1; i <= m; i++) { if (BOOL[i, j] != 0) { if (BOOL[i, j] > 0) { sval[i] += c; } else { sval[i] -= c; } if (sval[i] != 0) { if (sval[i] > 1.0) { sval[i] = 1.0f; } if (sval[i] < 0.0) { sval[i] = 0.0f; } } } } j++; local_specie = site_in.next(); } int mx = 0; float mxVal = 0.0f; for (int i = 1; i <= m; i++) { if (sval[i] > mxVal) { mxVal = sval[i]; mx = i; } } if (mxVal > 0.0) { return(mx); } else { return(m + 1); } }