コード例 #1
0
        /// <summary>
        /// 编辑Lakka列表
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnLakkaEdit_Click(object sender, EventArgs e)
        {
            Form frm = new FrmLakka();

            frm.ShowDialog(this);
            frm.Dispose();
        }
コード例 #2
0
        /// <summary>
        /// 根据ROM目录生成Lakka列表
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnCreateLakka_Click(object sender, EventArgs e)
        {
            using (FolderBrowserDialog dialog = new FolderBrowserDialog())
            {
                dialog.Description = "请选择 游戏ROM所在的文件夹";

                if (dialog.ShowDialog() == DialogResult.OK)
                {
                    FrmLakka lakka = new FrmLakka();
                    ICollection <FileInfo> files = lakka.readRomToMem(dialog.SelectedPath).Values;
                    lakka.Dispose();
                    Dictionary <string, GameItem> games = new Dictionary <string, GameItem>();
                    foreach (FileInfo fi in files)
                    {
                        GameItem item = new GameItem();
                        item.V1RomFullFileName = fi.FullName;
                        item.V2RomCnName       = fi.FullName.Remove(fi.FullName.LastIndexOf(fi.Extension)); //item.getRomShortFileNameWithOutExtension();
                        item.V3coreBinaryPath  = "DETECT_CORE";
                        item.V4EmuType         = "DETECT_TYPE";
                        item.V5Crc32           = "DETECT";
                        item.V6pListName       = "PLAY_LIST_FILE_NAME";
                        item.removeUnSupportedFileChar();
                        games.Add(item.V1RomFullFileName, item);
                    }

                    using (SaveFileDialog fileDialog = new SaveFileDialog())
                    {
                        fileDialog.Title            = "保存Lakka游戏列表文件";
                        fileDialog.Filter           = "所有文件(*.lpl)|*.lpl";
                        fileDialog.InitialDirectory = dialog.SelectedPath;
                        if (fileDialog.ShowDialog() == DialogResult.OK)
                        {
                            //排序
                            List <GameItem> sortedList = new List <GameItem>();
                            sortedList.AddRange(games.Values);
                            sortedList.Sort();

                            FileStream fs = File.Create(fileDialog.FileName);
                            foreach (GameItem item in sortedList)
                            {
                                Utils.WriteStrToFile(fs, item.V1RomFullFileName);
                                Utils.WriteStrToFile(fs, item.V2RomCnName);
                                Utils.WriteStrToFile(fs, item.V3coreBinaryPath);
                                Utils.WriteStrToFile(fs, item.V4EmuType);
                                Utils.WriteStrToFile(fs, item.V5Crc32);
                                Utils.WriteStrToFile(fs, item.V6pListName);
                            }
                            fs.Flush();
                            fs.Close();
                            MessageBox.Show("成功转换<" + games.Count.ToString() + ">个游戏");
                        }
                    }
                }
            }
        }
コード例 #3
0
        /// <summary>
        /// 转换Lakka列表为Retro格式
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnLakka2Retro_Click(object sender, EventArgs e)
        {
            OpenFileDialog fileDialog = new OpenFileDialog();

            fileDialog.Multiselect = false;
            fileDialog.Title       = "请选择Lakka游戏列表文件";
            fileDialog.Filter      = "所有文件(*.lpl)|*.lpl";
            if (fileDialog.ShowDialog() == DialogResult.OK)
            {
                string file = fileDialog.FileName;

                // Read into memory
                FrmLakka frm = new FrmLakka();
                Dictionary <string, GameItem> games = frm.readLakkaGames(file);

                FileInfo       fi = new FileInfo(file);
                string         newRetroFileName = fi.DirectoryName + "\\" + Utils.GetFileNameWithOutExtention(fi) + ".xml";
                XmlDocument    xmlDoc           = new XmlDocument();
                XmlDeclaration Declaration      = xmlDoc.CreateXmlDeclaration("1.0", "utf-8", null);
                XmlNode        rootNode         = xmlDoc.CreateElement("gameList");
                xmlDoc.AppendChild(rootNode);
                foreach (GameItem item in games.Values)
                {
                    XmlNode gameNode = xmlDoc.CreateElement("game");
                    rootNode.AppendChild(gameNode);

                    XmlNode pathNode = xmlDoc.CreateElement("path");
                    pathNode.InnerText = item.V1RomFullFileName;
                    gameNode.AppendChild(pathNode);

                    XmlNode nameNode = xmlDoc.CreateElement("name");
                    nameNode.InnerText = item.V2RomCnName;
                    gameNode.AppendChild(nameNode);

                    XmlNode imgNode = xmlDoc.CreateElement("image");
                    imgNode.InnerText = item.V2RomCnName + ".png";
                    gameNode.AppendChild(imgNode);

                    XmlNode vdoNode = xmlDoc.CreateElement("video");
                    vdoNode.InnerText = item.getRomShortFileNameWithOutExtension() + ".mp4";
                    gameNode.AppendChild(vdoNode);

                    // Other empty attributes
                    XmlNode dscNode = xmlDoc.CreateElement("desc");
                    dscNode.InnerText = "";
                    gameNode.AppendChild(dscNode);

                    XmlNode rtNode = xmlDoc.CreateElement("rating");
                    rtNode.InnerText = "";
                    gameNode.AppendChild(rtNode);

                    XmlNode rlsdNode = xmlDoc.CreateElement("releasedate");
                    rlsdNode.InnerText = "";
                    gameNode.AppendChild(rlsdNode);

                    XmlNode dvlpdNode = xmlDoc.CreateElement("developer");
                    dvlpdNode.InnerText = "";
                    gameNode.AppendChild(dvlpdNode);

                    XmlNode pblsNode = xmlDoc.CreateElement("publisher");
                    pblsNode.InnerText = "";
                    gameNode.AppendChild(pblsNode);

                    XmlNode gnrNode = xmlDoc.CreateElement("genre");
                    gnrNode.InnerText = "";
                    gameNode.AppendChild(gnrNode);

                    XmlNode plyNode = xmlDoc.CreateElement("players");
                    plyNode.InnerText = "";
                    gameNode.AppendChild(plyNode);
                }
                xmlDoc.InsertBefore(Declaration, xmlDoc.DocumentElement);
                xmlDoc.Save(newRetroFileName);
                MessageBox.Show("成功转换 <" + games.Count.ToString() + "> 个游戏到文件<" + newRetroFileName + ">中。");
            }
        }