コード例 #1
0
        public BVLCV6(BacnetIpV6UdpProtocolTransport transport, int vMac)
        {
            _myTransport  = transport;
            _broadcastAdd = _myTransport.GetBroadcastAddress();

            if (vMac == -1)
            {
                RandomVmac = true;
                new Random().NextBytes(VMAC);
                VMAC[0] = (byte)((VMAC[0] & 0x7F) | 0x40); // ensure 01xxxxxx on the High byte

                // Open with default interface specified, cannot send it or
                // it will generate an uncheckable continuous local loopback
                if (!_myTransport.LocalEndPoint.ToString().Contains("[::]"))
                {
                    SendAddressResolutionRequest(VMAC);
                }
                else
                {
                    RandomVmac = false; // back to false avoiding loop back
                }
            }
            else // Device Id is the Vmac Id
            {
                VMAC[0] = (byte)((vMac >> 16) & 0x3F); // ensure the 2 high bits are 0 on the High byte
                VMAC[1] = (byte)((vMac >> 8) & 0xFF);
                VMAC[2] = (byte)(vMac & 0xFF);
                // unicity is guaranteed by the end user !
            }
        }
コード例 #2
0
        // Encode is called by internal services if the BBMD is also an active device
        public int Encode(byte[] buffer, int offset, BacnetBvlcV6Functions function, int msgLength, BacnetAddress address)
        {
            // offset always 0, we are the first after udp
            First7BytesHeaderEncode(buffer, function, msgLength);

            // BBMD service
            if (function == BacnetBvlcV6Functions.BVLC_ORIGINAL_BROADCAST_NPDU && _bbmdFdServiceActivated)
            {
                var me = _myTransport.LocalEndPoint;
                BacnetIpV6UdpProtocolTransport.Convert(me, out var bacme);
                Array.Copy(VMAC, bacme.VMac, 3);

                Forward_NPDU(buffer, msgLength, false, me, bacme); // send to all BBMDs and FDs

                return(7);                                         // ready to send
            }

            if (function != BacnetBvlcV6Functions.BVLC_ORIGINAL_UNICAST_NPDU)
            {
                return(0); // ?
            }
            buffer[7] = address.VMac[0];
            buffer[8] = address.VMac[1];
            buffer[9] = address.VMac[2];
            return(10); // ready to send
        }
コード例 #3
0
        // Never tested
        private void Forward_NPDU(byte[] buffer, int msgLength, bool toGlobalBroadcast, IPEndPoint epSender, BacnetAddress bacSender)
        {
            // Forms the forwarded NPDU from the original (broadcast npdu), and send it to all

            // copy, 18 bytes shifted (orignal bvlc header : 7 bytes, new one : 25 bytes)
            var b = new byte[msgLength + 18];

            // normaly only 'small' frames are present here, so no need to check if it's to big for Udp
            Array.Copy(buffer, 0, b, 18, msgLength);

            // 7 bytes for the BVLC Header, with the embedded 6 bytes IP:Port of the original sender
            First7BytesHeaderEncode(b, BacnetBvlcV6Functions.BVLC_FORWARDED_NPDU, msgLength + 18);
            // replace my Vmac by the orignal source vMac
            Array.Copy(bacSender.VMac, 0, b, 4, 3);
            // Add IpV6 endpoint
            Array.Copy(bacSender.adr, 0, b, 7, 18);
            // Send To BBMD
            SendToBBMDs(b, msgLength + 18);
            // Send To FD, except the sender
            SendToFDs(b, msgLength + 18, epSender);
            // Broadcast if required
            if (toGlobalBroadcast)
            {
                IPEndPoint ep;
                BacnetIpV6UdpProtocolTransport.Convert(_broadcastAdd, out ep);
                _myTransport.Send(b, msgLength + 18, ep);
            }
        }
コード例 #4
0
        // quite the same frame as the previous one
        private void SendAddressResolutionRequest(byte[] vMacDest)
        {
            IPEndPoint ep;

            BacnetIpV6UdpProtocolTransport.Convert(_broadcastAdd, out ep);

            var b = new byte[10];

            First7BytesHeaderEncode(b, BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION, 10);
            Array.Copy(vMacDest, 0, b, 7, 3);
            _myTransport.Send(b, 10, ep);
        }
コード例 #5
0
        // Decode is called each time an Udp Frame is received
        public int Decode(byte[] buffer, int offset, out BacnetBvlcV6Functions function, out int msgLength,
                          IPEndPoint sender, BacnetAddress remoteAddress)
        {
            // offset always 0, we are the first after udp
            // and a previous test by the caller guaranteed at least 4 bytes into the buffer

            function  = (BacnetBvlcV6Functions)buffer[1];
            msgLength = (buffer[2] << 8) | (buffer[3] << 0);
            if (buffer[0] != BVLL_TYPE_BACNET_IPV6 || buffer.Length != msgLength)
            {
                return(-1);
            }

            Array.Copy(buffer, 4, remoteAddress.VMac, 0, 3);

            switch (function)
            {
            case BacnetBvlcV6Functions.BVLC_RESULT:
                return(9);    // only for the upper layers

            case BacnetBvlcV6Functions.BVLC_ORIGINAL_UNICAST_NPDU:
                return(10);    // only for the upper layers

            case BacnetBvlcV6Functions.BVLC_ORIGINAL_BROADCAST_NPDU:
                // Send to FDs & BBMDs, not broadcast or it will be made twice !
                if (_bbmdFdServiceActivated)
                {
                    Forward_NPDU(buffer, msgLength, false, sender, remoteAddress);
                }
                return(7);    // also for the upper layers

            case BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION:
                // need to verify that the VMAC is mine
                if (VMAC[0] == buffer[7] && VMAC[1] == buffer[8] && VMAC[2] == buffer[9])
                {
                    // coming from myself ? avoid loopback
                    if (!_myTransport.LocalEndPoint.Equals(sender))
                    {
                        SendAddressResolutionAck(sender, remoteAddress.VMac,
                                                 BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION_ACK);
                    }
                }
                return(0);    // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_FORWARDED_ADDRESS_RESOLUTION:
                // no need to verify the target VMAC, should be OK
                SendAddressResolutionAck(sender, remoteAddress.VMac,
                                         BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION_ACK);
                return(0);                                          // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION_ACK: // adresse conflict
                if (VMAC[0] == buffer[4] && VMAC[1] == buffer[5] && VMAC[2] == buffer[6] && RandomVmac)
                {
                    new Random().NextBytes(VMAC);
                    VMAC[0] = (byte)((VMAC[0] & 0x7F) | 0x40);
                    SendAddressResolutionRequest(VMAC);
                }
                return(0);    // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_VIRTUAL_ADDRESS_RESOLUTION:
                SendAddressResolutionAck(sender, remoteAddress.VMac,
                                         BacnetBvlcV6Functions.BVLC_VIRTUAL_ADDRESS_RESOLUTION_ACK);
                return(0);    // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_VIRTUAL_ADDRESS_RESOLUTION_ACK:
                return(0);    // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_FORWARDED_NPDU:
                if (_myTransport.LocalEndPoint.Equals(sender))
                {
                    return(0);
                }

                // certainly TODO the same code I've put in the IPV4 implementation
                if (_bbmdFdServiceActivated && msgLength >= 25)
                {
                    bool ret;
                    lock (_bbmds)
                        ret = _bbmds.Exists(items => items.Equals(sender));     // verify sender presence in the table
                    // avoid also loopback

                    if (ret)                          // message from a know BBMD address, sent to all FDs and broadcast
                    {
                        SendToFDs(buffer, msgLength); // send without modification
                        // Assume all BVLC_FORWARDED_NPDU are directly sent to me in the
                        // unicast mode and not by the way of the multicast address
                        // If not, it's not really a big problem, devices on the local net will
                        // receive two times the message (after all it's just WhoIs, Iam, ...)
                        IPEndPoint ep;
                        BacnetIpV6UdpProtocolTransport.Convert(_broadcastAdd, out ep);
                        _myTransport.Send(buffer, msgLength, ep);
                    }
                }
                return(25);    // for the upper layers

            case BacnetBvlcV6Functions.BVLC_REGISTER_FOREIGN_DEVICE:
                if (_bbmdFdServiceActivated && msgLength == 9)
                {
                    var TTL = (buffer[7] << 8) + buffer[8];                        // unit is second
                    RegisterForeignDevice(sender, TTL);
                    SendResult(sender, BacnetBvlcV6Results.SUCCESSFUL_COMPLETION); // ack
                }
                return(0);                                                         // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_DELETE_FOREIGN_DEVICE_TABLE_ENTRY:
                return(0);    // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_SECURE_BVLC:
                return(0);                                                   // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_DISTRIBUTE_BROADCAST_TO_NETWORK: // Sent by a Foreign Device, not a BBMD
                if (_bbmdFdServiceActivated)
                {
                    // Send to FDs except the sender, BBMDs and broadcast
                    lock (_foreignDevices)
                    {
                        if (_foreignDevices.Exists(item => item.Key.Equals(sender)))     // verify previous registration
                        {
                            Forward_NPDU(buffer, msgLength, true, sender, remoteAddress);
                        }
                        else
                        {
                            SendResult(sender, BacnetBvlcV6Results.DISTRIBUTE_BROADCAST_TO_NETWORK_NAK);
                        }
                    }
                }
                return(0);    // not for the upper layers

            // error encoding function or experimental one
            default:
                return(-1);
            }
        }