public void Setup() { _engine = new GameEngine(); }
public void Setup() { _player1 = new Player {CurrentMovesRemaining = 0, CurrentTileNumber = 0, Name = Player1Name, TurnOrder = 1}; _player2 = new Player {CurrentMovesRemaining = 0, CurrentTileNumber = 0, Name = Player2Name, TurnOrder = 2}; _player3 = new Player {CurrentMovesRemaining = 0, CurrentTileNumber = 0, Name = Player3Name, TurnOrder = 3}; var players = new List<Player> { _player1, _player2, _player3 }; _gameEngine = new GameEngine { Players = players }; }