public void Setup()
 {
     _engine = new GameEngine();
 }
        public void Setup()
        {
            _player1 = new Player {CurrentMovesRemaining = 0, CurrentTileNumber = 0, Name = Player1Name, TurnOrder = 1};
            _player2 = new Player {CurrentMovesRemaining = 0, CurrentTileNumber = 0, Name = Player2Name, TurnOrder = 2};
            _player3 = new Player {CurrentMovesRemaining = 0, CurrentTileNumber = 0, Name = Player3Name, TurnOrder = 3};

            var players = new List<Player> { _player1, _player2, _player3 };
            _gameEngine = new GameEngine { Players = players };
        }