private void InitializeGameWithStartMenue() { while (true) { int pressedKey = StartMenu.ShowStartMenueAndGetPressedKey(); switch (pressedKey) { case 1: AddPlayersToGame(StartMenu.ShowSelectNumberOfPlayersMenuAndGetSelectedNumbersOfPlayers()); break; case 2: AddTargetsToGame(StartMenu.ShosSelectNumberOfTargetsMenueAndGetSelectedNumberOfTargets()); break; case 3: Grid = Labyrint.GetGrid(StartMenu.ShosSelectSizeMenueAndGetSelectedSizeAsKordinat()); break; case 4: return; } } }
private void SetDefaultGame() { Players = new List <Player>(); Players.Add(new Player(true)); Grid = Labyrint.GetGrid(new Kordinat() { X = 10, Y = 10 }); AddTargetsToGame(1); }