public Game SetupGame(SimpleConsoleGameBuilder objectBuilder) { this.renderer = objectBuilder.CreteRenderer(); this.player = objectBuilder.CreatePlayer(); this.scoreBoardHandler = objectBuilder.CreteScoreBoardHanler(); this.procesor = new LabyrinthProcesor(this.renderer, this.player, this.scoreBoardHandler); return Game.Instance(this.player, this.renderer, this.scoreBoardHandler, this.procesor); }
public void TestMethodCreateRendererToReturnConsoleRenderer() { var simpleConsoleGameBuilder = new SimpleConsoleGameBuilder(); var renderer = simpleConsoleGameBuilder.CreteRenderer(); Assert.IsTrue(renderer.GetType() == typeof(ConsoleRenderer)); }