static void Main(string[] args) { List <String> opcionesj = new List <string>(); opcionesj.Add("Change Card"); opcionesj.Add("Pass"); Game game = new Game(); game.AddDecks(); game.AddCaptains(); //Lista players string[] players = new string[2]; players[0] = "Player 1"; players[1] = "Player 2"; Player player = new Player(); Player player1 = new Player(); List <Player> playerS = new List <Player>(); playerS.Add(player); playerS.Add(player1); Random rand = new Random(); int index = rand.Next(players.Length); int index2 = 0; if (index == 0) { index2 = 1; } else { Console.WriteLine($"Randomly selected player is {players[index]}"); } Visualization.ShowProgramMessage($"{players[index]} select Deck and Captain"); List <Deck> decks = new List <Deck>(); decks.Add(game.Decks[0]); decks.Add(game.Decks[1]); Visualization.ShowDecks(decks); int deckDecition = Visualization.GetUserInput(); if (deckDecition == 0 && index == 0) { playerS[0].Deck = decks[0]; playerS[1].Deck = decks[1]; Visualization.ShowProgramMessage($"Deck Selected by {players[0]} was: deck 1"); Visualization.ShowProgramMessage($"Deck given to {players[1]} was: deck 2"); } else if (deckDecition == 0 && index == 1) { playerS[1].Deck = decks[0]; playerS[0].Deck = decks[1]; Visualization.ShowProgramMessage($"Deck Selected by {players[1]} was: deck 1"); Visualization.ShowProgramMessage($"Deck given to {players[0]} was: deck 2"); } else if (deckDecition == 1 && index == 0) { playerS[0].Deck = decks[1]; playerS[1].Deck = decks[0]; Visualization.ShowProgramMessage($"Deck Selected by {players[0]} was: deck 2"); Visualization.ShowProgramMessage($"Deck given to {players[1]} was: deck 1"); } else { playerS[1].Deck = decks[1]; playerS[0].Deck = decks[0]; Visualization.ShowProgramMessage($"Deck Selected by {players[1]} was: deck 2"); Visualization.ShowProgramMessage($"Deck given to {players[0]} was: deck 1"); } Visualization.ShowCapatains(game.Captains); int captainDecition = Visualization.GetUserInput(); if (captainDecition == 0 && index == 0) { playerS[0].ChooseCaptainCard(game.Captains[0]); playerS[1].ChooseCaptainCard(game.Captains[1]); Visualization.ShowProgramMessage($"Captain Selected by {players[0]} was: {playerS[0].Captain.Name}\n"); Visualization.ShowProgramMessage($"Captain given to {players[1]} was: {playerS[1].Captain.Name}\n"); } else if (captainDecition == 0 && index == 1) { playerS[1].ChooseCaptainCard(game.Captains[0]); playerS[0].ChooseCaptainCard(game.Captains[1]); Visualization.ShowProgramMessage($"Captain Selected by {players[1]} was: {playerS[1].Captain.Name}\n"); Visualization.ShowProgramMessage($"Captain given to {players[0]} was: {playerS[0].Captain.Name}\n"); } else if (captainDecition == 1 && index == 0) { playerS[0].ChooseCaptainCard(game.Captains[1]); playerS[1].ChooseCaptainCard(game.Captains[0]); Visualization.ShowProgramMessage($"Captain Selected by {players[0]} was: {playerS[0].Captain.Name}\n"); Visualization.ShowProgramMessage($"Captain given to {players[1]} was: {playerS[1].Captain.Name}\n"); } else { playerS[1].ChooseCaptainCard(game.Captains[1]); playerS[0].ChooseCaptainCard(game.Captains[0]); Visualization.ShowProgramMessage($"Captain Selected by {players[1]} was: {playerS[1].Captain.Name}\n"); Visualization.ShowProgramMessage($"Captain given to {players[0]} was: {playerS[0].Captain.Name}\n"); } Board board = new Board(); player.Board = board; player1.Board = board; player.Deck.Shuffle(); player1.Deck.Shuffle(); player.FirstHand(); player1.FirstHand(); bool chekeo = game.CheckIfEndGame(player, player1); Console.WriteLine($"Turn of {players[index]}\n"); Visualization.ShowHand(playerS[index].Hand); Visualization.ShowListOptions("Change 3 Cards or ready to play", opcionesj); int cardDesition = Visualization.GetUserInput(); Console.WriteLine($"Turn of {players[index2]}\n"); Visualization.ShowHand(playerS[index2].Hand); Visualization.ShowListOptions("Change 3 Cards or ready to play", opcionesj); //Cmabio de Cartas /* * int counter = 0; * * if (cardDesition == 0) * { * while (cardDesition == -1 || counter >= 3) * { * counter += 1; * } * } * else * { * Visualization.ShowHand(playerS[index2].Hand); * Visualization.ShowListOptions("Change 3 Cards or ready to play", opcionesj); * } */ /* * int counter = 1; * Console.WriteLine("Player Hand:"); * foreach (Card card in player.Hand.Cards) * { * Console.WriteLine($"{counter++}: {card.Name}"); * } * counter = 1; * Console.WriteLine("\nPlayer Deck:"); * foreach (Card card in player.Deck.Cards) * { * Console.WriteLine($"{counter++}: {card.Name}"); * } */ //Test Change Card //player.ChangeCard(3); //counter = 1; //Console.WriteLine("\n New Player Hand:"); //foreach (Card card in player.Hand.Cards) //{ // Console.WriteLine($"{counter++}: {card.Name}"); //} //counter = 1; //Console.WriteLine("\n New Player Deck:"); //foreach (Card card in player.Deck.Cards) //{ // Console.WriteLine($"{counter++}: {card.Name}"); //} //Test draw card //player.DrawCard(); //counter = 1; //Console.WriteLine("\n New Player Hand:"); //foreach (Card card in player.Hand.Cards) //{ // Console.WriteLine($"{counter++}: {card.Name}"); //} //counter = 1; //Console.WriteLine("\n New Player Deck:"); //foreach (Card card in player.Deck.Cards) //{ // Console.WriteLine($"{counter++}: {card.Name}"); //} //Test play card //player.PlayCard(6); //counter = 1; //Console.WriteLine("\n New Player Hand:"); //foreach (Card card in player.Hand.Cards) //{ // Console.WriteLine($"{counter++}: {card.Name}"); //} //Console.WriteLine(String.Join(", ", board.GetMeleeAttackPoints())); //Console.WriteLine(String.Join(", ", board.GetRangeAttackPoints())); //Console.WriteLine(String.Join(", ", board.GetLongRangeAttackPoints())); }