public void CreaateScenary() { Random rnd = new Random(); ScenaryInfo si = new ScenaryInfo(); int countDevices = rnd.Next(1, si.devices.Count() + 1); sInfo.Devices = new List <int>(); for (int i = 0; i < countDevices; i++) { sInfo.Devices.Add(rnd.Next(1, si.devices.Count() + 1)); } NotifyObservers(); }
public void Update(object ob) { ScenaryInfo sInfo = (ScenaryInfo)ob; rnd = new Random(); Console.WriteLine("Помещение: " + Name); // девайсы foreach (var d in sInfo.Devices) { switch (d) { case 1: Sensor sensor = new Sensor("Сенсор", Sensor.TypesOfSensors.ElementAt(rnd.Next(0, Sensor.TypesOfSensors.Count())), Sensor.TypesOfSignals.ElementAt(rnd.Next(0, Sensor.TypesOfSignals.Count()))); sensor.GetFunction(); break; case 2: Actuator actuator = new Actuator("Исполнительный механизм", Actuator.TypesOfActuators.ElementAt(rnd.Next(0, 5))); actuator.GetFunction(); break; case 3: OperatorPanel operatorPanel = new OperatorPanel("Панель оператора", OperatorPanel.TypesOfOperatorPanes.ElementAt(rnd.Next(0, OperatorPanel.TypesOfOperatorPanes.Count()))); operatorPanel.GetFunction(); break; case 4: MultimediaSystem multimediaSystem = new MultimediaSystem("Мультимедиа система", MultimediaSystem.TypesOfMultimediaSystems.ElementAt(rnd.Next(0, MultimediaSystem.TypesOfMultimediaSystems.Count()))); multimediaSystem.GetFunction(); break; case 5: NetworkDevice networkDevice = new NetworkDevice("Сетевое устройство", NetworkDevice.TypesOfNetDevices.ElementAt(rnd.Next(0, NetworkDevice.TypesOfNetDevices.Count()))); networkDevice.GetFunction(); break; } } }
public Scenary() { observers = new List <IObserver>(); sInfo = new ScenaryInfo(); }