public Cylinder(Circle a) { x = a.x; y = a.y; radius = a.radius; height = 1.0; }
public Cylinder(Circle a) { x = a.x; y = a.y; Radius = a.Radius; Height = 1; }
public Circle(Circle c) : base(c.x,c.y) { // x = c.x; // y = c.y; radius = c.radius; }
public Cylinder(Circle c) : base(c.x,c.y,c.Radius) { height = 1; //x = c.x; //y = c.y; //Radius = c.Radius; }
static void Main(string[] args) { // Test Program for Lab401 Circle c1 = new Circle(), c2 = new Circle(1.5, 5.0, 2), c3 = new Circle(c2); Console.WriteLine(c1 + "\n" + c2 + "\n" + c3); Cylinder cl1 = new Cylinder(), cl2 = new Cylinder(c3), cl3 = new Cylinder(1, 1, 3, 4); Cylinder cl4 = new Cylinder(cl3); Console.WriteLine(cl1 + "\n" + cl2 + "\n" + cl3 + "\n" + cl4); }
public Cylinder(Circle c) : base(c.X, c.Y, c.Radius) { _height = 1; }
public Cylinder(Circle c) : base(c) { Height = 1.0; }
public Circle(Circle C) { radius = C.radius; x = C.x; y = C.y; }
public Cylinder(Circle c) : base(c) { this.Height = 1; }
public Circle(Circle c) : base(c.x, c.y) { _radius = c.radius; }
public Circle(Circle C) { this.Radius = C.Radius; x = C.x; y = C.y; }
public Circle(Circle v) : base(v.x,v.y) { radius = v.radius; }
public Cylinder(Circle g) : base(g.x,g.y,g.radius) { heigh = 1; }
public Circle(Circle c) { C = new Point(c.C); R = c.R; }
public Cylinder(Circle a) : base(a.X, a.Y, a.Radius) { this.height = 1; }
public Circle(Circle c) : base(c.X, c.Y) { _radius = c.radius; }
public Circle(Circle a) { x = a.x; y = a.y; Radius = a.Radius; }
public Cylinder(Circle cir) { C = new Point(cir.C); R = cir.R; H = 1.0; }
public Cylinder(Circle c) : base(c.x, c.y, c.radius) { height = 1.0; }
public Circle(Circle c) { this.A = c.A; this.B = c.B; Radius = c.Radius; }
public Cylinder(Circle a) : base(a.x,a.y,a.Radius) { height = 1.0; }
public Cylinder(Circle a) : base(a.X, a.Y, a.Radius) { height = 1; }
public Circle(Circle a) : base(a.x,a.y) { this.Radius = a.Radius; //Center = a.Center; }
public Circle(Circle c) { radius = c.Radius; base.X = c.X; base.Y = c.Y; }
public Circle(Circle c) : base(c.X,c.Y) { radius = c.Radius; }
public Cylinder(Circle c) { base.setCircle(c.A, c.B, c.Radius); this.Hight = 1.0; }
public Cylinder(Circle c) : base(c) { height = 1; }