public Cylinder(Cylinder a) { Center.x = a.Center.x; Center.y = a.Center.y; radius = a.radius; hight = a.hight; }
public Cylinder(Cylinder a) { _circle._Center.x = a._circle._Center.x; _circle._Center.y = a._circle._Center.y; _Height = a.Height; _circle.Radius = a._circle.Radius; }
public Cylinder(Cylinder a1) { _surface._center.X = a1._surface._center.X; _surface._center.Y = a1._surface._center.Y; _surface.Radius = a1._surface.Radius; Height = a1.Height; }
public Cylinder(Cylinder cc) { _x = cc.X; _y = cc.Y; _radius = cc.Radius; _height = cc.Height; }
public Cylinder(Cylinder a) { x = a.x; y = a.y; radius = a.radius; height = a.height; }
public Cylinder(Cylinder a) { X = a.X; Y = a.Y; Radius = a.Radius; Height = a.Height; }
public Cylinder(Cylinder a) { height = a.height; radius = a.radius; x = a.x; y = a.y; }
public Cylinder(Cylinder a) { rr._pointcenter.x = a.rr._pointcenter.x; rr._pointcenter.y = a.rr._pointcenter.y; rr.redius = a.rr.redius; height = a.height; }
public Cylinder(Cylinder c) { this.X = c.X; this.Y = c.Y; this.Radius = c.Radius; this.Height = c.Height; }
public Cylinder(Cylinder cd) { X = cd.X; Y = cd.Y; Radius = cd.Radius; _Height = cd._Height; }
public Cylinder(Cylinder b) { Base.Center.X = b.Base.Center.X; Base.Center.Y = b.Base.Center.Y; Base.Radius = b.Base.Radius; Height = b.Height; }
public Cylinder(Cylinder c) { X = c.X; Y = c.Y; Radius = c.Radius; Height = c.Height; }
public Cylinder(Cylinder cd) { x = cd.x; y = cd.y; Radius = cd.Radius; _Height = cd._Height; }
public Cylinder(Cylinder a) { Height = a.Height; Radius = a.Radius; x = a.x; y = a.y; }
public Cylinder(Cylinder b) { x = b.x; y = b.y; radius = b.radius; height = b.height; }
public Cylinder(Cylinder a) { X = a.X; Y = a.Y; R = a.R; H = a.H; }
public Cylinder(Cylinder c) { x = c.x; y = c.y; radius = c.radius; height = c.height; }
public Cylinder(Cylinder C) { x = C.x; y = C.y; Radius = C.Radius; Height = C.Height; }
public Cylinder(Cylinder Cyl) { x = Cyl.x; y = Cyl.y; Radius = Cyl.Radius; height = Cyl.height; }
public static void Main(string[] args) { // Test Program for Lab401 Circle c1 = new Circle(), c2=new Circle(1.5,5.0,2), c3=new Circle(c2); Console.WriteLine(c1+"\n"+c2+"\n"+c3); Cylinder cl1 = new Cylinder (), cl2 = new Cylinder (c3), cl3 = new Cylinder (1, 1, 3, 4); Cylinder cl4 = new Cylinder (cl3); Console.WriteLine(cl1+"\n"+cl2+"\n"+cl3+"\n"+cl4); }
public Cylinder(Cylinder a) { center = a.center; radius = a.radius; height = a.height; }
public Cylinder(Cylinder cl3) { height = cl3.Height; setCircle(cl3.Center.x, cl3.Center.y, cl3.Radius); }
public Cylinder(Cylinder a) { setCircle(a.C.x, a.C.y, a.radius); height = a.height; }
public Cylinder(Cylinder obj) { _circle = new Circle(obj._circle.Center.X, obj._circle.Center.Y, obj._circle.Radius); _height = obj._height; }
//- Cylinder(Cylinder): copy constructor public Cylinder(Cylinder iCylinder) { Surface = iCylinder.Surface; Hight = iCylinder.Hight; }
public Cylinder(Cylinder a) { Center = new Point(a.Center); _height = a.Height; Radius = a.Radius; }
public Cylinder(Cylinder inputcylinder) { c = new Circle(inputcylinder.c); _height = inputcylinder.height; }
public Cylinder(Cylinder obj) : base(obj.Center.X,obj.Center.Y,obj.Radius) { _height = obj.Height; }
public Cylinder(Cylinder a) { _height = a.Height; _circle = new Circle(a._circle.Center.X, a._circle.Center.Y, a._circle.Radius); }
public Cylinder(Cylinder cy) { base.setCircle(cy.Center.x, cy.Center.y, cy.Radius); this.Height = cy.Height; }
public Cylinder(Cylinder a) { _circle = new Circle(a._circle.Center.X, a._circle.Center.Y, a._circle.Radius); _height = a.Height; }
public Cylinder(Cylinder i) { _Circle = new Circle(i.Circle); _Height = i.Height; }
public Cylinder(Cylinder copycon) { a = new Circle(copycon.a); _Height = copycon._Height; }
public Cylinder(Cylinder a) { this.Surface = a.Surface; this.Height = a.Height; }
public Cylinder(Cylinder A) { Height = A.Height; base.setCircle(A.X, A.Y, A.Radius); }
public Cylinder(Cylinder cyl) { Surface = new Circle(cyl.Surface.Center.X, cyl.Surface.Center.Y, cyl.Surface.Radius); Height = cyl.Height; }
public Cylinder(Cylinder Cy) { _height = Cy._height; Center = Cy.Center; Radius = Cy.Radius; }
//- Cylinder(Cylinder) : copy constructor public Cylinder(Cylinder cy) { P = new Point(cy.P); Radius = cy.Radius; Height = cy.Height; }
public Cylinder(Cylinder cy) { c = cy.c; _Height = cy._Height; }
public Cylinder(Cylinder pCylinder) : base(pCylinder.Center.X, pCylinder.Center.Y, pCylinder.Radius) { Height = pCylinder.Height; }