private void drawTriangle(Triangle triangle) { Line line = new Line(); line.Stroke = Brushes.Red; Line line1 = new Line(); line1.Stroke = Brushes.Red; Line line2 = new Line(); line2.Stroke = Brushes.Red; line.X1 = triangle.getPoint1().getX(); line.Y1 = triangle.getPoint1().getY(); line.X2 = triangle.getPoint2().getX(); line.Y2 = triangle.getPoint2().getY(); MainCanvas.Children.Add(line); line1.X1 = triangle.getPoint2().getX(); line1.Y1 = triangle.getPoint2().getY(); line1.X2 = triangle.getPoint3().getX(); line1.Y2 = triangle.getPoint3().getY(); MainCanvas.Children.Add(line1); line2.X1 = triangle.getPoint3().getX(); line2.Y1 = triangle.getPoint3().getY(); line2.X2 = triangle.getPoint1().getX(); line2.Y2 = triangle.getPoint1().getY(); MainCanvas.Children.Add(line2); }
private void drawTriangle(Triangle triangle) { drawLine(triangle.getPoint1(), triangle.getPoint2()); drawLine(triangle.getPoint2(), triangle.getPoint3()); drawLine(triangle.getPoint3(), triangle.getPoint1()); }