コード例 #1
0
        public static List <Point> Sort(List <Point> Points)
        {
            Point CenterPoint = new Point {
                x = Points.Sum(m => m.x) / Points.Count, y = Points.Sum(m => m.y) / Points.Count
            };
            List <SortPoint> SortedPoint = new List <SortPoint>();

            SortedPoint = (from p in Points
                           select new SortPoint
            {
                Angle = Math.Atan2((p.y - CenterPoint.y), (p.x - CenterPoint.x)),
                Point = p
            }).OrderBy(m => m.Angle).ToList();

            for (int i = 0; i < SortedPoint.Count; i++)
            {
                if (i != SortedPoint.Count - 1)
                {
                    if (SortedPoint[i].Point.y > SortedPoint[i + 1].Point.y)
                    {
                        SortPoint temp = new SortPoint();
                        temp               = SortedPoint[i];
                        SortedPoint[i]     = SortedPoint[i + 1];
                        SortedPoint[i + 1] = temp;
                    }
                }
                else
                {
                    break;
                }
            }
            return(SortedPoint.Select(m => m.Point).ToList());
        }
コード例 #2
0
ファイル: Lab3.cs プロジェクト: maharjan1993Sagar/CGLab
        public static Polygon SortPoints(List <Point> Points)
        {
            Point CenterPoint = new Point {
                x = Points.Sum(m => m.x) / Points.Count, y = Points.Sum(m => m.y) / Points.Count
            };
            List <SortPoint> SortedPoint = new List <SortPoint>();

            SortedPoint = (from p in Points
                           select new SortPoint
            {
                Angle = Math.Atan2((p.y - CenterPoint.y), (p.x - CenterPoint.x)),
                Point = p
            }).OrderBy(m => m.Angle).ToList();


            for (int i = 0; i < SortedPoint.Count; i++)
            {
                if (i != SortedPoint.Count - 1)
                {
                    if (SortedPoint[i].Angle == SortedPoint[i + 1].Angle)
                    {
                        if (SortedPoint[i].Point.y > SortedPoint[i + 1].Point.y)
                        {
                            SortPoint temp = new SortPoint();
                            temp               = SortedPoint[i];
                            SortedPoint[i]     = SortedPoint[i + 1];
                            SortedPoint[i + 1] = temp;
                        }
                    }
                }
                else
                {
                    break;
                }
            }

            Polygon polygon = new Polygon();

            foreach (var item in SortedPoint)
            {
                Console.WriteLine("({0},{1})\t", item.Point.x, item.Point.y);
                polygon.Vertex.AddLast(item.Point);
            }
            return(polygon);
        }