public Laboration1() { camera = new Camera(); graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 320; graphics.PreferredBackBufferHeight = 240; Content.RootDirectory = "Content"; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); //Testing the Camera class methods Camera myCam = new Camera(); Vector2 myVec = myCam.getViewCoordinatesWhite(0, 0); //returns {X:64 Y:64} Vector2 myVec2 = myCam.getViewCoordinatesBlack(0, 0); //returns {X:512 Y:512} Vector2 myVec3 = myCam.getViewCoordinatesMobileWhite(0, 0); //returns {X:24 Y:24} }