private void UpdateSkeleton() { this.trunk = new TreeMesh(device, skeleton); this.leaves = new TreeLeafCloud(device, skeleton); this.animationState = new TreeAnimationState(skeleton); this.bindingMatrices = new Matrix[skeleton.Bones.Count]; }
private void UpdateSkeleton() { Trunk = new TreeMesh(device, skeleton); Leaves = new TreeLeafCloud(device, skeleton); animationState = new TreeAnimationState(skeleton); BindingMatrices = new Matrix[skeleton.Bones.Count]; }