protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); camerafps = new FPSCameraController(camera, GraphicsDevice); grid = new Grid(GraphicsDevice); LoadTreeGenerators(); NewTree(); font = Content.Load <SpriteFont>("Fonts/Font"); // Create a wind animation. The WindStrengthSin class is a rather crude but simple wind generator wind = new WindStrengthSin(); animator = new TreeWindAnimator(wind); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); camerafps = new FPSCameraController(camera, GraphicsDevice); grid = new Grid(GraphicsDevice); LoadTreeGenerators(); NewTree(); font = Content.Load<SpriteFont>("Fonts/Font"); // Create a wind animation. The WindStrengthSin class is a rather crude but simple wind generator wind = new WindStrengthSin(); animator = new TreeWindAnimator(wind); }