コード例 #1
0
ファイル: ViewFactory.cs プロジェクト: Allenzwli/LSnaker
        public static void CreateView(string resPath, string resDefaultPath, EntityObject entity, Transform parent = null)
        {
            ViewObject obj = null;

            //
            string recycleType  = resPath;
            bool   userRecycler = true;

            obj = mRecycler.Pop(recycleType) as ViewObject;
            if (obj == null)
            {
                userRecycler = false;
                //TODO
                obj = InstanceViewFromPrefab(recycleType, resDefaultPath);
            }
            else
            {
                if (!obj.gameObject.activeSelf)
                {
                    obj.gameObject.SetActive(true);
                }

                if (parent != null)
                {
                    obj.transform.SetParent(parent, false);
                }
                else
                {
                    obj.transform.SetParent(mViewRoot, false);
                }

                obj.CreateInFactory(entity, recycleType);

                if (EnableLog && LDebugger.EnableLog)
                {
                    LDebugger.Log(LOG_TAG, "CreateView() {0}:{1}->{2}:{3},UseRecycler :{4}",
                                  entity.GetType().Name,
                                  entity.GetHashCode(),
                                  obj.GetRecycleType(),
                                  obj.GetInstanceID(),
                                  userRecycler);
                }
                if (mObjectsMap.ContainsKey(entity))
                {
                    LDebugger.LogError(LOG_TAG, "CreateView() 不应该存在重复的映射");
                }
                mObjectsMap[entity] = obj;
            }
        }
コード例 #2
0
ファイル: ViewFactory.cs プロジェクト: Allenzwli/LSnaker
        private static ViewObject InstanceViewFromPrefab(string prefabName, string defaultPrefabName)
        {
            GameObject prefab = Resources.Load <GameObject>(prefabName);

            if (prefab == null)
            {
                prefab = Resources.Load <GameObject>(defaultPrefabName);
            }
            GameObject go       = GameObject.Instantiate(prefab);
            ViewObject instance = go.GetComponent <ViewObject>();

            if (instance == null)
            {
                LDebugger.LogError(LOG_TAG, "InstanceViewFromPrefab() prefab=" + prefabName);
            }
            return(instance);
        }
コード例 #3
0
ファイル: ViewFactory.cs プロジェクト: Allenzwli/LSnaker
        public static void ReleaseView(EntityObject entity)
        {
            if (entity != null)
            {
                ViewObject obj = mObjectsMap[entity];
                if (obj != null)
                {
                    if (EnableLog && LDebugger.EnableLog)
                    {
                        LDebugger.Log(LOG_TAG, "ReleaseView() {0}:{1}->{2}:{3}",
                                      entity.GetType().Name,
                                      entity.GetHashCode(),
                                      obj.GetRecycleType(),
                                      obj.GetInstanceID());
                    }

                    mObjectsMap.Remove(entity);
                    obj.ReleaseInFactory();
                    obj.gameObject.SetActive(false);
                    mRecycler.Push(obj);
                }
            }
        }