public Game() { recipe = new Recipe(); Random num = new Random(); DisplayRules(); Console.Clear(); //lemonadeStandOne = new LemonadeStand(); Days = new List <Day>(); Console.WriteLine("What is your name?"); player = new Player(Console.ReadLine()); store = new StoreClass(); rules = new Rules(); currentDay = 1; Days[0].RunDay(player.Inventory, recipe, store, num); //RunGameDays(lemonadeStandOne.inventory, lemonadeStandOne, store, Day, num); //DisplayEndGame(lemonadeStandOne); }
public void RunDay(Inventory inventory, Recipe recipe, StoreClass store) { store.DisplayStore(); recipe.SetRecipe(); GetPossibleCustomers(); cupCounter = inventory.cups; RunThroughCustomers(inventory, recipe); UpdateEndOfDayVariables(recipe); UpdatePopularity(recipe); UpdateCustomerSatisfaction(recipe); DisplayDayResults(weather.GetActualTemperature, weather.weatherCondition, recipe); }