public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); TriggerLink script = instantiated.AddComponent <TriggerLink>(); script.ForceFadeColor = e.GetSpawnflagValue(0, 4); script.LinkToSpecificLevel = e.GetSpawnflagValue(1, 4); script.ForceSpawnPoint = e.GetSpawnflagValue(2, 4); script.PlayLinkSound = e.GetSpawnflagValue(3, 4); if (script.LinkToSpecificLevel) { script.LinkedLevel = IOUtil.PathCombine("levels", e.GetPropertyValue("Linked level")); } if (script.ForceFadeColor) { script.ForcedLinkColor = EntityUtil.TryParseColor("Forced link color", e); } if (script.ForceSpawnPoint) { script.SpawnPointName = e.GetPropertyValue("Spawn point name"); } EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); instantiated.AddComponent <BoxCollider>().isTrigger = true; return(instantiated); }
public TriggerLinkMemento(TriggerLink state) : base(state) { LinkedLevel = state.LinkedLevel; ForcedLinkColor = state.ForcedLinkColor; SpawnPointEntityID = state.SpawnPointEntityID; ForceFadeColor = state.ForceFadeColor; PlayLinkSound = state.PlayLinkSound; }