public static JSONNode LoadMockJSON(string path) { TextAsset text = BaseUtils.LoadResource(BasePath.GetJSONPath(path)) as TextAsset; var data = JSONNode.Parse(text.text); return(data); }
public static void PreloadPrefabs() { PreloadPrefabsByPath(BasePath.GetBattleEffectPath("")); PreloadPrefabsByPath(BasePath.GetProjectilePath("")); }