コード例 #1
0
ファイル: Program.cs プロジェクト: DarkActive/LoLQuery
        /** Method to crawl PvPnet for all the summoners being crawled */
        private static void crawlPvpnetss(Configuration config)
        {
            RiotConnect pvpnet;
            RiotChat chat;

            /** Persistent connection */
            while (!forceDC)
            {
                /* Establish Connection to PvPNet */
                pvpnet = new RiotConnect(config, "darkactivestats", "baylife13");

                /** Wait for PvP.net Server connection */
                if (waitForPvpnet(pvpnet))
                {
                    chat = new RiotChat("darkactivestats", "baylife13");

                    /* Initialise the PvPNet Crawler */
                    //RiotCrawl crawler = new RiotCrawl(pvpnet, chat);
                }
            }
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: DarkActive/LoLQuery
        private static void createMatch(Configuration config)
        {
            /** Initialize PvP.net Server Connection */
            RiotConnect pvpnet = new RiotConnect(config, "wesa001", "baylife13");
            RiotChat chat = new RiotChat("wesa001", "baylife13");

            /** Wait for PvP.net Server to be connected */
            while (!pvpnet.Connected) ;

            PublicSummoner mysumm = pvpnet.RPC.GetSummonerByName("wesa001");
            PublicSummoner summ = pvpnet.RPC.GetSummonerByName("appak");
            //GameDTO game = pvpnet.RPC.game.createPracticeGame(new PracticeGameConfig("WESA MATCH 1", "test"));
            GameDTO game = pvpnet.RPC.game.joinGame(433787973, "hello");

            //Console.WriteLine("summ id " + summ.summonerId);

            chat.sendPresence();

            chat.inviteSummoner(summ.summonerId, 433787973, 1);

            while (1 == 1) ;
        }