/// <summary> /// 跟随队友 /// </summary> public static void FollowTeammate() { Keys key = walkKeys[0]; gameHandle.MouseRightDown(); gameHandle.FollowTeammateWithHotkey(key); Thread.Sleep(new Random().Next(6000, 8000)); gameHandle.MouseRightUp(); gameHandle.CancelFollowTeammateWithHotkey(key); Thread.Sleep(new Random().Next(5, 30)); InputManager.ShareInstance().SendKey(Keys.LeftShift, KeyState.Down); Thread.Sleep(new Random().Next(5, 30)); InputManager.ShareInstance().SendKey(Keys.Q, KeyState.Down); Thread.Sleep(new Random().Next(5, 30)); InputManager.ShareInstance().SendKey(Keys.Q, KeyState.Up); Thread.Sleep(new Random().Next(5, 30)); InputManager.ShareInstance().SendKey(Keys.LeftShift, KeyState.Up); Thread.Sleep(new Random().Next(5, 30)); InputManager.ShareInstance().SendKey(Keys.Q, KeyState.Down); Thread.Sleep(new Random().Next(5, 30)); InputManager.ShareInstance().SendKey(Keys.Q, KeyState.Up); }