public NiTriShape(NiTriBasedGeom shape) { this.name = ""; this.nameIdx = -1; this.numExtraData = shape.GetNumExtraData(); this.extraData = shape.GetExtraData(); this.controller = shape.GetController(); this.flags = shape.GetFlags(); this.flags2 = shape.GetFlags2(); this.translation = shape.GetTranslation(); this.rotation = shape.GetRotation(); this.scale = shape.GetScale(); this.collisionObject = shape.GetCollisionObject(); this.data = shape.GetData(); this.skinInstance = shape.GetSkinInstance(); this.numMaterials = shape.GetNumMaterials(); this.materialNames = shape.GetMaterialNames(); this.materialExtraData = shape.GetMaterialExtraData(); this.activeMaterial = shape.GetActiveMaterial(); this.dirtyFlag = shape.GetDirtyFlag(); this.numProperties = shape.GetNumProperties(); this.properties = new List<int>(); for (int index = 0; (long)index < (long)this.numProperties; ++index) this.properties.Add(shape.GetProperty(index)); this.bsProperties = new int[2]; for (int index = 0; index < 2; ++index) this.bsProperties[index] = shape.GetBSProperty(index); }
public NiTriShape(NiTriBasedGeom shape) { this.name = ""; this.nameIdx = -1; this.numExtraData = shape.GetNumExtraData(); this.extraData = shape.GetExtraData(); this.controller = shape.GetController(); this.flags = shape.GetFlags(); this.flags2 = shape.GetFlags2(); this.translation = shape.GetTranslation(); this.rotation = shape.GetRotation(); this.scale = shape.GetScale(); this.collisionObject = shape.GetCollisionObject(); this.data = shape.GetData(); this.skinInstance = shape.GetSkinInstance(); this.numMaterials = shape.GetNumMaterials(); this.materialNames = shape.GetMaterialNames(); this.materialExtraData = shape.GetMaterialExtraData(); this.activeMaterial = shape.GetActiveMaterial(); this.dirtyFlag = shape.GetDirtyFlag(); this.numProperties = shape.GetNumProperties(); this.properties = new List <int>(); for (int index = 0; (long)index < (long)this.numProperties; ++index) { this.properties.Add(shape.GetProperty(index)); } this.bsProperties = new int[2]; for (int index = 0; index < 2; ++index) { this.bsProperties[index] = shape.GetBSProperty(index); } }
private ShapeDesc TransformShape(QuadDesc quad, StaticDesc stat, NiFile file, NiTriBasedGeom geom, Matrix44 parentTransform, float parentScale) { BBox bbox = new BBox(float.MaxValue, float.MinValue, float.MaxValue, float.MinValue, float.MaxValue, float.MinValue); ShapeDesc shape1 = new ShapeDesc(); NiTriShape shape2; NiTriShapeData data = new NiTriShapeData(); //Console.WriteLine("Reading block #" + geom.GetData()); if (geom.GetClassName() == "NiTriStrips") { shape2 = new NiTriShape(geom); data = new NiTriShapeData((NiTriStripsData)file.GetBlockAtIndex(geom.GetData())); } else if (geom.GetClassName() == "BSLODTriShape") { shape2 = new NiTriShape(geom); data = (NiTriShapeData)file.GetBlockAtIndex(geom.GetData()); } else { shape2 = new NiTriShape(geom); data = (NiTriShapeData)file.GetBlockAtIndex(geom.GetData()); } if (verbose && !data.HasVertexColors() && ((this.GetShaderFlags2(file, shape2) & 32) == 32)) { if (!stat.staticModels[this.quadIndex].Contains("glacierrubbletrim0")) { logFile.WriteLog("Vertex Colors Flag, but no vertex colors in " + stat.staticModels[this.quadIndex]); } } if (((int)data.GetBSNumUVSets() & 1) == 0) return shape1; float _x = stat.x - (float)quad.x * 4096f; float _y = stat.y - (float)quad.y * 4096f; Matrix33 matrix33_1 = new Matrix33(true); Matrix33 matrix33_2 = new Matrix33(true); Matrix33 matrix33_3 = new Matrix33(true); matrix33_1.SetRotationX(Utils.ToRadians(-stat.rotX)); matrix33_2.SetRotationY(Utils.ToRadians(-stat.rotY)); matrix33_3.SetRotationZ(Utils.ToRadians(-stat.rotZ)); Matrix44 matrix44 = new Matrix44(new Matrix33(true) * matrix33_1 * matrix33_2 * matrix33_3, new Vector3(_x, _y, stat.z), 1f); List<Vector3> vertices = new List<Vector3>(data.GetVertices()); List<Vector3> normals = new List<Vector3>(data.GetNormals()); List<Vector3> tangents = new List<Vector3>(data.GetTangents()); List<Vector3> bitangents = new List<Vector3>(data.GetBitangents()); // generate tangents independent of fix tangents setting bool newtangents = false; bool newbitangents = false; if (this.generateTangents && data.HasNormals()) { if (tangents.Count == 0) { newtangents = true; for (int index = 0; index < vertices.Count; ++index) tangents.Add(new Vector3(0.0f, 0.0f, 0.0f)); } if (bitangents.Count == 0) { newbitangents = true; for (int index = 0; index < vertices.Count; ++index) bitangents.Add(new Vector3(0.0f, 0.0f, 0.0f)); } } for (int index = 0; index < vertices.Count; ++index) { vertices[index] *= shape2.GetScale() * parentScale; vertices[index] *= shape2.GetTransform() * parentTransform; vertices[index] *= stat.scale; vertices[index] *= matrix44; if (data.HasNormals()) { normals[index] *= parentTransform.RemoveTranslation() * shape2.GetTransform().RemoveTranslation(); normals[index] *= matrix44.RemoveTranslation(); // adjust tangents as well if (tangents.Count != 0) { tangents[index] *= parentTransform.RemoveTranslation() * shape2.GetTransform().RemoveTranslation(); tangents[index] *= matrix44.RemoveTranslation(); } // adjust bitangents as well if (bitangents.Count != 0) { bitangents[index] *= parentTransform.RemoveTranslation() * shape2.GetTransform().RemoveTranslation(); bitangents[index] *= matrix44.RemoveTranslation(); } // fix tangents when they were newly generated if (newtangents || newbitangents || this.fixTangents) { Vector3 vector3_1 = Vector3.Cross(normals[index], new Vector3(0.0f, 0.0f, 1f)); Vector3 vector3_2 = Vector3.Cross(normals[index], new Vector3(0.0f, 1f, 0.0f)); if (newtangents) { tangents[index] = (double)vector3_1.Length > (double)vector3_2.Length ? vector3_1 : vector3_2; tangents[index].Normalize(); } if (newbitangents) { bitangents[index] = Vector3.Cross(normals[index], tangents[index]); bitangents[index].Normalize(); } } } bbox.GrowByVertex(vertices[index]); vertices[index] /= (float)this.quadLevel; } data.SetVertices(vertices); if (data.HasNormals()) { data.SetNormals(normals); data.SetHasTangents(false); } data.SetCenter(new Vector3((float)(((double)bbox.px1 + (double)bbox.px2) / 2.0), (float)(((double)bbox.py1 + (double)bbox.py2) / 2.0), (float)(((double)bbox.pz1 + (double)bbox.pz2) / 2.0)) / (float)this.quadLevel); data.SetRadius(this.CalcRadius(data)); data.SetConsistencyFlags((ushort)0); data.SetKeepFlags((byte)51); data.SetSkyrimMaterial(0U); shape1.shape = shape2; shape1.data = data; // relative x, y for segment shape1.x = _x; shape1.y = _y; shape1.boundingBox = bbox; //Console.WriteLine(stat.staticName + " 2 " + stat.refID + " " + file + " " + shape2.GetName() + " "); shape1.textures = this.GetMeshTextures(file, shape2); shape1.material = stat.materialName; shape1.isHighDetail = false; if (useHDFlag) { if ((stat.refFlags & 131072) == 131072) { if (HDMeshList.Any(stat.staticModels[this.quadIndex].ToLower().Contains)) { shape1.isHighDetail = true; } else if (notHDMeshList.Any(stat.staticModels[this.quadIndex].ToLower().Contains)) { shape1.isHighDetail = false; } else { shape1.isHighDetail = true; } } } // Shader Flags 2 SLSF2_Double_Sided shape1.isDoubleSided = (this.GetShaderFlags2(file, shape2) & 16) == 16; // clamp mode for atlas shape1.TextureClampMode = this.GetTextureClampMode(file, shape2); /*if ((this.GetShaderFlags1(file, shape2) & 1) == 1) { //logFile.WriteLog("Specular" + stat.staticModels[this.quadIndex]); }*/ if (AtlasList.Contains(shape1.textures[0])) { if (this.UVAtlas(data, shape1.textures[0], stat)) { string[] strArray = new string[2]; strArray[0] = AtlasList.Get(shape1.textures[0]).AtlasTexture; strArray[1] = AtlasList.Get(shape1.textures[0]).AtlasTextureN; shape1.textures = strArray; shape1.TextureClampMode = 0U; shape1.isHighDetail = false; } } else { if (useOptimizer && quadLevel != 4 && shape1.textures[0].ToLower().Contains("mountainslab01")) { string[] strArray = new string[2]; strArray[0] = "textures\\landscape\\mountains\\mountainslab02.dds"; strArray[1] = "textures\\landscape\\mountains\\mountainslab02_n.dds"; shape1.textures = strArray; } if (notHDTextureList.Any(shape1.textures[0].Contains)) { if (this.verbose) { logFile.WriteLog("No atlas for " + shape1.textures[0] + " in " + stat.staticModels[this.quadIndex]); } } else { if (!useHDFlag) { shape1.isHighDetail = true; } } } if (notHDTextureList.Any(shape1.textures[0].Contains)) { shape1.isHighDetail = false; } if (HDTextureList.Any(shape1.textures[0].Contains)) { shape1.isHighDetail = true; } if (shape1.textures[0].Contains("dyndolod\\lod")) { shape1.TextureClampMode = 0U; shape1.isHighDetail = false; } if (!this.generateVertexColors || (this.quadLevel != 4 && !shape1.isHighDetail)) { data.SetHasVertexColors(false); shape1.hasVertexColor = false; } if (this.generateTangents) { //shape1.material.Length != 0 if (!useOptimizer || (useOptimizer && (this.quadLevel == 4 || shape1.isHighDetail))) { data.SetTangents(tangents); data.SetBitangents(bitangents); } } if (this.removeUnseenFaces && quad.hasTerrainVertices) { this.RemoveUnseenFaces(quad, data, shape1); if ((int)data.GetNumTriangles() == 0) return (ShapeDesc)null; } else { quad.outValues.totalTriCount += data.GetNumTriangles(); quad.outValues.reducedTriCount += data.GetNumTriangles(); } this.GenerateSegments(quad, ref shape1); return shape1; }