private void loadData() { Int32 baseIndex = characterIndexes[(int)characterID]; exp = saveData.load32bitInt(baseIndex); hp = saveData.load16bitInt(baseIndex + hpOffset); mp = saveData.load16bitInt(baseIndex + mpOffset); sp = saveData.load16bitInt(baseIndex + spOffset); dexp = saveData.load16bitInt(baseIndex + dexpOffset); lvl = saveData.load8bitInt(baseIndex + lvlOffset); dlvl = saveData.load8bitInt(baseIndex + dlvlOffset); weapon = (InventoryItem)saveData.load8bitUint(baseIndex + weaponOffset); helmet = (InventoryItem)saveData.load8bitUint(baseIndex + helmetOffset); chest = (InventoryItem)saveData.load8bitUint(baseIndex + chestOffset); boots = (InventoryItem)saveData.load8bitUint(baseIndex + bootsOffset); accessory = (InventoryItem)saveData.load8bitUint(baseIndex + accessoryOffset); switch (characterID) { case CharacterID.Dart: populateAdditions <Dart_Additions>(); break; case CharacterID.Lavitz: populateAdditions <Lavitz_Additions>(); break; case CharacterID.Rose: populateAdditions <Rose_Additions>(); break; case CharacterID.Haschel: populateAdditions <Haschel_Additions>(); break; case CharacterID.Albert: populateAdditions <Albert_Additions>(); break; case CharacterID.Meru: populateAdditions <Meru_Additions>(); break; case CharacterID.Kongol: populateAdditions <Kongol_Additions>(); break; default: break; } if (characterID == CharacterID.Dart) { dartMaxHp = saveData.load16bitInt(dartSaveInfoIndex + dartSaveInfoMaxHPOffset); } }
private void loadData() { for (int armorIter = armorIndex; armorIter < (armorIndex + armorSlots); ++armorIter) { uint itemCode = saveData.load8bitUint(armorIter); armors.Add(getItemFromCode(itemCode)); } for (int itemIter = itemIndex; itemIter < (itemIndex + itemSlots); ++itemIter) { uint itemCode = saveData.load8bitUint(itemIter); usedItems.Add(getItemFromCode(itemCode)); } armorCount = saveData.load8bitUint(armorCountIndex); itemCount = saveData.load8bitUint(itemCountIndex); }
private void loadData() { goods2 = saveData.load8bitUint(gameIndex); goods3 = saveData.load8bitUint(gameIndex + 1); goods4 = saveData.load8bitUint(gameIndex + 2); goods5 = saveData.load8bitUint(gameIndex + 3); goods6 = saveData.load8bitUint(gameIndex + 4); goods7 = saveData.load8bitUint(gameIndex + 5); goods8 = saveData.load8bitUint(gameIndex + 6); }
private void loadData() { dragoonState = saveData.load8bitUint(gameIndex); }