public ClinetServerModel(ClientServer server) { m_playerIPs = new IPEndPoint[2]; m_state = 0; m_server = server; AddListeners(); }
public NetworkManager() { Agent = new UdpAgent(); m_serverPort = new System.Random().Next(20000, 50000); var sip = new IPEndPoint(IPAddress.Parse("127.0.0.1"), m_serverPort); Server = new ClientServer(sip); m_isServer = false; }