コード例 #1
0
        public override void OnGUI(Context context)
        {
            Color color = Color.white;

            switch (m_ColorMode)
            {
            case ColorMode.Fixed:
                color = Color.red;
                break;

            case ColorMode.Rainbow:
                color = m_ColorModifierRainbow.Current;
                break;
            }
            Vector2 startPos = m_StartPosition == TracerStartPosition.w_2_0 ? new Vector2(Screen.width / 2f, 0f) : m_StartPosition == TracerStartPosition.w_2_h ?
                               new Vector2(Screen.width / 2f, Screen.height) : new Vector2(Screen.width / 2f, Screen.height / 2f);

            foreach (AgentHumanDT agentHumanDT in context.LivingEnitites)
            {
                if (m_ColorMode == ColorMode.Visibility)
                {
                    color = context.VisibleEntities.Contains(agentHumanDT) ? Color.green : Color.red;
                }
                Vector3 tPos = Camera.main.WorldToScreenPoint(agentHumanDT.transform.position);
                if (tPos.z > 0f)
                {
                    Vector2 gPos = GUIUtility.ScreenToGUIPoint(tPos);
                    gPos.y = Screen.height - gPos.y;
                    if (m_ColorMode == ColorMode.Gradient)
                    {
                        GLDraw.DrawLine(startPos, gPos, m_ColorModifierAnimatedGradient.Colors[0, 0], m_ColorModifierAnimatedGradient.Colors[1, 0], 2f);
                    }
                    else
                    {
                        GLDraw.DrawLine(startPos, gPos, color, 2f);
                    }
                }
            }
        }
コード例 #2
0
ファイル: Boxes.cs プロジェクト: MRKDaGods/LMSDT2
        public override void OnGUI(Context context)
        {
            Color color = Color.white;

            switch (m_ColorMode)
            {
            case ColorMode.Fixed:
                color = Color.red;
                break;

            case ColorMode.Rainbow:
                color = m_ColorModifierRainbow.Current;
                break;
            }
            Camera cam = Camera.main;

            foreach (AgentHumanDT agentHumanDT in context.LivingEnitites)
            {
                if (m_ColorMode == ColorMode.Visibility)
                {
                    color = context.VisibleEntities.Contains(agentHumanDT) ? Color.green : Color.red;
                }
                if (m_Is2D)
                {
                    Vector3 pos     = agentHumanDT.transform.position;
                    Vector3 bsPoint = cam.WorldToScreenPoint(pos);
                    pos.y += 1.7f;
                    Vector3 tsPoint = cam.WorldToScreenPoint(pos);
                    if (bsPoint.z > 0f && tsPoint.z > 0f)
                    {
                        Vector3 bgPoint = GUIUtility.ScreenToGUIPoint(bsPoint);
                        bgPoint.y = Screen.height - bgPoint.y;
                        Vector3 tgPoint = GUIUtility.ScreenToGUIPoint(tsPoint);
                        tgPoint.y = Screen.height - tgPoint.y;
                        float   width         = Mathf.Abs(bgPoint.y - tgPoint.y) / 2f; //height dif / 2
                        float   distFromPivot = width / 2f;
                        Vector2 bleft         = new Vector2(bgPoint.x - distFromPivot, bgPoint.y);
                        Vector2 bright        = new Vector2(bgPoint.x + distFromPivot, bgPoint.y);
                        Vector2 tleft         = new Vector2(tgPoint.x - distFromPivot, tgPoint.y);
                        Vector2 tright        = new Vector2(tgPoint.x + distFromPivot, tgPoint.y);
                        if (m_ColorMode == ColorMode.Gradient)
                        {
                            Color[,] c = m_ColorModifierAnimatedGradient.Colors;
                            GLDraw.DrawLine(bleft, bright, c[0, 0], c[0, 1], 2f);
                            GLDraw.DrawLine(bleft, tleft, c[1, 0], c[1, 1], 2f);
                            GLDraw.DrawLine(tleft, tright, c[2, 0], c[2, 1], 2f);
                            GLDraw.DrawLine(tright, bright, c[3, 0], c[3, 1], 2f);
                            continue;
                        }
                        GLDraw.DrawLine(bleft, bright, color, 2f);
                        GLDraw.DrawLine(bleft, tleft, color, 2f);
                        GLDraw.DrawLine(tleft, tright, color, 2f);
                        GLDraw.DrawLine(tright, bright, color, 2f);
                    }
                }
                else
                {
                    //           ____
                    //2d view   |    |
                    //          | .  |
                    //          |____|
                    Vector3 pos = agentHumanDT.transform.position;

                    Vector3 bfrPos = cam.WorldToScreenPoint(new Vector3(pos.x + 0.8f, pos.y, pos.z + 0.8f));
                    Vector3 bflPos = cam.WorldToScreenPoint(new Vector3(pos.x - 0.8f, pos.y, pos.z + 0.8f));

                    Vector3 bbrPos = cam.WorldToScreenPoint(new Vector3(pos.x + 0.8f, pos.y, pos.z - 0.8f));
                    Vector3 bblPos = cam.WorldToScreenPoint(new Vector3(pos.x - 0.8f, pos.y, pos.z - 0.8f));

                    pos.y += 1.7f;

                    Vector3 tfrPos = cam.WorldToScreenPoint(new Vector3(pos.x + 0.8f, pos.y, pos.z + 0.8f));
                    Vector3 tflPos = cam.WorldToScreenPoint(new Vector3(pos.x - 0.8f, pos.y, pos.z + 0.8f));

                    Vector3 tbrPos = cam.WorldToScreenPoint(new Vector3(pos.x + 0.8f, pos.y, pos.z - 0.8f));
                    Vector3 tblPos = cam.WorldToScreenPoint(new Vector3(pos.x - 0.8f, pos.y, pos.z - 0.8f));

                    if (bfrPos.z > 0f && bflPos.z > 0f && bbrPos.z > 0f && bblPos.z > 0f && tfrPos.z > 0f && tflPos.z > 0f && tbrPos.z > 0f && tblPos.z > 0f)
                    {
                        Vector2 _bfrPos = GUIUtility.ScreenToGUIPoint(bfrPos);
                        _bfrPos.y = Screen.height - _bfrPos.y;
                        Vector2 _bflPos = GUIUtility.ScreenToGUIPoint(bflPos);
                        _bflPos.y = Screen.height - _bflPos.y;

                        Vector2 _bbrPos = GUIUtility.ScreenToGUIPoint(bbrPos);
                        _bbrPos.y = Screen.height - _bbrPos.y;
                        Vector2 _bblPos = GUIUtility.ScreenToGUIPoint(bblPos);
                        _bblPos.y = Screen.height - _bblPos.y;

                        Vector2 _tfrPos = GUIUtility.ScreenToGUIPoint(tfrPos);
                        _tfrPos.y = Screen.height - _tfrPos.y;
                        Vector2 _tflPos = GUIUtility.ScreenToGUIPoint(tflPos);
                        _tflPos.y = Screen.height - _tflPos.y;

                        Vector2 _tbrPos = GUIUtility.ScreenToGUIPoint(tbrPos);
                        _tbrPos.y = Screen.height - _tbrPos.y;
                        Vector2 _tblPos = GUIUtility.ScreenToGUIPoint(tblPos);
                        _tblPos.y = Screen.height - _tblPos.y;

                        if (m_ColorMode == ColorMode.Gradient)
                        {
                            Color[,] c = m_ColorModifierAnimatedGradient.Colors;
                            GLDraw.DrawLine(_bfrPos, _bflPos, c[0, 0], c[0, 1], 2f);
                            GLDraw.DrawLine(_bbrPos, _bblPos, c[0, 0], c[0, 1], 2f);

                            GLDraw.DrawLine(_bfrPos, _bbrPos, c[1, 0], c[1, 1], 2f);
                            GLDraw.DrawLine(_bflPos, _bblPos, c[1, 0], c[1, 1], 2f);

                            GLDraw.DrawLine(_tfrPos, _tflPos, c[0, 0], c[0, 1], 2f);
                            GLDraw.DrawLine(_tbrPos, _tblPos, c[0, 0], c[0, 1], 2f);

                            GLDraw.DrawLine(_tfrPos, _tbrPos, c[1, 0], c[1, 1], 2f);
                            GLDraw.DrawLine(_tflPos, _tblPos, c[1, 0], c[1, 1], 2f);

                            GLDraw.DrawLine(_bfrPos, _tfrPos, c[2, 0], c[2, 1], 2f);
                            GLDraw.DrawLine(_bbrPos, _tbrPos, c[2, 0], c[2, 1], 2f);

                            GLDraw.DrawLine(_bflPos, _tflPos, c[3, 0], c[3, 1], 2f);
                            GLDraw.DrawLine(_bblPos, _tblPos, c[3, 0], c[3, 1], 2f);
                            continue;
                        }

                        GLDraw.DrawLine(_bfrPos, _bflPos, color, 2f);
                        GLDraw.DrawLine(_bbrPos, _bblPos, color, 2f);

                        GLDraw.DrawLine(_bfrPos, _bbrPos, color, 2f);
                        GLDraw.DrawLine(_bflPos, _bblPos, color, 2f);

                        GLDraw.DrawLine(_tfrPos, _tflPos, color, 2f);
                        GLDraw.DrawLine(_tbrPos, _tblPos, color, 2f);

                        GLDraw.DrawLine(_tfrPos, _tbrPos, color, 2f);
                        GLDraw.DrawLine(_tflPos, _tblPos, color, 2f);

                        GLDraw.DrawLine(_bfrPos, _tfrPos, color, 2f);
                        GLDraw.DrawLine(_bbrPos, _tbrPos, color, 2f);

                        GLDraw.DrawLine(_bflPos, _tflPos, color, 2f);
                        GLDraw.DrawLine(_bblPos, _tblPos, color, 2f);
                    }
                }
            }
        }
コード例 #3
0
        public override void OnGUI(Context context)
        {
            Camera cam   = Camera.main;
            Color  color = Color.white;

            switch (m_ColorMode)
            {
            case ColorMode.Fixed:
                color = Color.red;
                break;

            case ColorMode.Rainbow:
                color = m_ColorModifierRainbow.Current;
                break;
            }
            foreach (AgentHumanDT agentHumanDT in context.LivingEnitites)
            {
                if (m_ColorMode == ColorMode.Visibility)
                {
                    color = context.VisibleEntities.Contains(agentHumanDT) ? Color.green : Color.red;
                }
                Vector3 pos = agentHumanDT.transform.position;
                if (!((Boxes)HackManager.Instance.GetHack(1, 0)).Is2D)
                {
                    pos.z += 0.8f;
                }
                Vector3 bsPos = cam.WorldToScreenPoint(pos);
                pos.y += 1.7f;
                Vector3 tsPos = cam.WorldToScreenPoint(pos);
                if (bsPos.z > 0f && tsPos.z > 0f)
                {
                    Vector2 bgPos = GUIUtility.ScreenToGUIPoint(bsPos);
                    bgPos.y = Screen.height - bgPos.y;
                    Vector2 tgPos = GUIUtility.ScreenToGUIPoint(tsPos);
                    tgPos.y = Screen.height - tgPos.y;
                    float height            = Mathf.Abs(bgPos.y - tgPos.y);
                    float width             = height / 2f;
                    float distanceFromPivot = width / 2f;
                    if (m_Layout == HealthLayout.Horizontal)
                    {
                        GLDraw.DrawLine(new Vector2(bgPos.x - distanceFromPivot, bgPos.y + distanceFromPivot / 2f), new Vector2(bgPos.x + distanceFromPivot, bgPos.y + distanceFromPivot / 2f), new Color32(32, 32, 32, 255), distanceFromPivot / 4f);
                        if (m_ColorMode == ColorMode.Gradient)
                        {
                            GLDraw.DrawLine(new Vector2(bgPos.x - distanceFromPivot, bgPos.y + distanceFromPivot / 2f), new Vector2(bgPos.x - distanceFromPivot + 2f
                                                                                                                                    * distanceFromPivot * (agentHumanDT.BlackBoard.Health / agentHumanDT.BlackBoard.RealMaxHealth), bgPos.y + distanceFromPivot / 2f),
                                            m_ColorModifierAnimatedGradient.Colors[0, 0], m_ColorModifierAnimatedGradient.Colors[1, 0], distanceFromPivot / 4f);
                        }
                        else
                        {
                            GLDraw.DrawLine(new Vector2(bgPos.x - distanceFromPivot, bgPos.y + distanceFromPivot / 2f), new Vector2(bgPos.x - distanceFromPivot + 2f
                                                                                                                                    * distanceFromPivot * (agentHumanDT.BlackBoard.Health / agentHumanDT.BlackBoard.RealMaxHealth), bgPos.y + distanceFromPivot / 2f), color, distanceFromPivot / 4f);
                        }
                        continue;
                    }
                    GLDraw.DrawLine(new Vector2(bgPos.x - 1.5f * distanceFromPivot, bgPos.y), new Vector2(tgPos.x - 1.5f * distanceFromPivot, tgPos.y), new Color32(32, 32, 32, 255), distanceFromPivot / 4f);
                    if (m_ColorMode == ColorMode.Gradient)
                    {
                        GLDraw.DrawLine(new Vector2(bgPos.x - 1.5f * distanceFromPivot, bgPos.y), new Vector2(tgPos.x - 1.5f * distanceFromPivot, bgPos.y - height * (agentHumanDT.BlackBoard.Health / agentHumanDT.BlackBoard.RealMaxHealth)),
                                        m_ColorModifierAnimatedGradient.Colors[0, 0], m_ColorModifierAnimatedGradient.Colors[1, 0], distanceFromPivot / 4f);
                    }
                    else
                    {
                        GLDraw.DrawLine(new Vector2(bgPos.x - 1.5f * distanceFromPivot, bgPos.y), new Vector2(tgPos.x - 1.5f * distanceFromPivot, bgPos.y - height * (agentHumanDT.BlackBoard.Health / agentHumanDT.BlackBoard.RealMaxHealth)),
                                        color, distanceFromPivot / 4f);
                    }
                }
            }
        }