/// <summary> /// Render the <see cref="DXButton"/> onto the screen. /// </summary> public override void Render(RenderEventArgs e) { base.Render(e); DrawIcon(e.ControlHost.Device); Rectangle rect = new Rectangle(PointToScreen(Point.Empty), this.Size); CustomPainters.DrawBoundingRectangle(e.ControlHost, rect, Color.White); D3DFont.DrawString(null, this.Text, rect, DrawStringFormat.VerticalCenter | DrawStringFormat.Center, this.ForeColor); }
private void DrawBackGround(IDirectXControlHost controlHost) { if (this.backgroundBuffer == null) { this.backgroundBuffer = CustomPainters.CreateColoredBuffer(controlHost.Device); } Point pt = PointToScreen(Point.Empty); Rectangle rect = new Rectangle(pt.X, pt.Y + 25, this.Width, this.Height - 25); CustomPainters.PaintColoredRectangle(controlHost.Device, rect, this.backgroundBuffer, this.BackColor, this.BackColor2, GradientDirection.Vertical); CustomPainters.DrawBoundingRectangle(controlHost, new Rectangle(pt, this.Size), Color.White); }
/// <summary> /// Renders the <see cref="DXListBox"/>. /// </summary> public override void Render(RenderEventArgs e) { if (e == null) { throw new ArgumentNullException("e"); } base.Render(e); Color color = this.BorderColor; if (this.Focused || this.Hovered) { color = this.HoveredBorderColor; } CustomPainters.DrawBoundingRectangle(e.ControlHost, this.ScreenBounds, color); DrawItems(this.ScreenBounds, this.SelectedItem); }
private void DrawDropDown(IDirectXControlHost controlHost) { //draw the box Point origin = PointToScreen(Point.Empty); int x = origin.X; int y = origin.Y; int bottom = origin.Y + this.collapsedHeight; int dropDownHeight = CalcDropDownHeight(); Rectangle rect = new Rectangle(x, bottom, this.Width, dropDownHeight); if (this.dropDownBuffer == null) { this.dropDownBuffer = CustomPainters.CreateColoredBuffer(controlHost.Device); } CustomPainters.PaintColoredRectangle(controlHost.Device, rect, dropDownBuffer, this.BackColor); CustomPainters.DrawBoundingRectangle(controlHost, rect, Color.DimGray); DrawItems(rect, this.hotItem); }
/// <summary> /// Renders the <see cref="DXCheckBox"/>. /// </summary> public override void Render(RenderEventArgs e) { Rectangle boxRect = new Rectangle(PointToScreen(Point.Empty), new Size(14, 14)); Rectangle textRect = new Rectangle(boxRect.X + 25, boxRect.Y, this.Size.Width - 25, this.Size.Height); ShadeBox(e.ControlHost.Device); if (this.isChecked) { Vector2[] checkedVerts = new Vector2[] { new Vector2(boxRect.Right - 2, boxRect.Top + 2), new Vector2(boxRect.Left + 5, boxRect.Bottom - 2), new Vector2(boxRect.Left + 2, boxRect.Bottom - 6) }; e.ControlHost.DrawLine(checkedVerts, Color.White); } CustomPainters.DrawBoundingRectangle(e.ControlHost, boxRect, Color.White); D3DFont.DrawString(null, this.Text, textRect, this.textFormat, this.ForeColor); }
/// <summary> /// Renders the <see cref="DXComboBox"/>. /// </summary> public override void Render(RenderEventArgs e) { //have to recalc the size since we might be expanded. In that case, //we don't want the button to cover the entire size of the control, //just the height as it is when collapsed. Size buttonSize = new Size(this.Width, this.collapsedHeight); //create the rectangle for the button portion of the combobox Rectangle rect = new Rectangle(PointToScreen(Point.Empty), buttonSize); //shade the rectangle ShadeButton(e.ControlHost.Device, rect); if (this.expanded) { DrawDropDown(e.ControlHost); } //draw the bounding rectangle around the button portion Color color = this.BorderColor; if (this.Hovered || this.Focused) { color = this.HoveredBorderColor; } CustomPainters.DrawBoundingRectangle(e.ControlHost, rect, color); //draw the arrow if (this.arrowBuffer == null) { this.arrowBuffer = CustomPainters.CreateColoredTriangleBuffer(e.ControlHost.Device); } Rectangle arrowRect = new Rectangle(this.Location.X + this.Size.Width - 20, this.Location.Y + 5, 15, collapsedHeight - 10); CustomPainters.PaintColoredTriangle(e.ControlHost.Device, arrowRect, this.arrowBuffer, color); this.D3DFont.DrawString(null, this.Text, rect, DrawStringFormat.Left, this.ForeColor); }
/// <summary> /// Renders the <see cref="DXTextBox"/>. /// </summary> public override void Render(RenderEventArgs e) { base.Render(e); CustomPainters.DrawBoundingRectangle(e.ControlHost, this.ScreenBounds, Color.White); D3DFont.DrawString(null, this.Text, this.ScreenBounds, DrawStringFormat.Left, this.ForeColor); }