public BoardSerializable GetSaveData() { int id = 0; BoardSerializable boardData = new BoardSerializable(); boardData.FortressesPerPlayer = int.Parse(this.Fortresses.Text); foreach (HexagonTile tile in hexagonList) { HexagonTileSerializable serializableTile = new HexagonTileSerializable(tile); // temp code to fill TileValue //tile.Fortress = false; serializableTile.Id = id++; boardData.ActiveTileList.Add(serializableTile); } return(boardData); }
public BoardSerializable GetSaveData() { int id = 0; BoardSerializable boardData = new BoardSerializable(); boardData.FortressesPerPlayer = int.Parse(this.Fortresses.Text); foreach (HexagonTile tile in hexagonList) { HexagonTileSerializable serializableTile = new HexagonTileSerializable(tile); // temp code to fill TileValue //tile.Fortress = false; serializableTile.Id = id++; boardData.ActiveTileList.Add(serializableTile); } return boardData; }