protected override void Awake() { base.Awake(); Scene = GetComponent <SceneHelper>(); Input = new PlayerInputActions(); }
private void Awake() { _input = GC.Input; // Set up option count _index = 0; _count = _options.Length; _currentOption = _options[_index]; // Create tweens foreach (MenuOption option in _options) { option.CreateTween(_fadeTo, _duration, _easeType); } }
protected override void Awake() { base.Awake(); _input = GC.Input; }