コード例 #1
0
 public bool GetDialogStepModel(DialogModel model, int step, out DialogStepModel stepModel)
 {
     stepModel = default;
     if (model.steps == null || model.steps.Count <= 0)
     {
         DialogLocate.Log.LogError("获得对话步骤配置失败>>>>", model.id);
         return(false);
     }
     for (int i = 0; i < model.steps.Count; i++)
     {
         if (model.steps[i].step == step)
         {
             stepModel = model.steps[i];
             return(true);
         }
     }
     return(false);
 }
コード例 #2
0
 public bool GetDialogDisposeModel(DialogStepModel model, int disposeId, out DialogDisposeModel disposeModel)
 {
     disposeModel = default;
     if (model.disposes == null || model.disposes.Count <= 0)
     {
         DialogLocate.Log.LogError("获得对话选项配置失败>>>>", model.step);
         return(false);
     }
     for (int i = 0; i < model.disposes.Count; i++)
     {
         if (model.disposes[i].id == disposeId)
         {
             disposeModel = model.disposes[i];
             return(true);
         }
     }
     return(false);
 }
コード例 #3
0
ファイル: DialogServer.cs プロジェクト: ALunGame/LCFramework
        /// <summary>
        /// 收集对话配置的演员Id
        /// </summary>
        /// <returns></returns>
        private List <int> CollectDialogActorIds(DialogModel dialogModel)
        {
            List <int> actors = new List <int>();

            if (dialogModel.steps == null || dialogModel.steps.Count <= 0)
            {
                return(actors);
            }
            for (int i = 0; i < dialogModel.steps.Count; i++)
            {
                DialogStepModel stepModel = dialogModel.steps[i];
                if (stepModel.speakers != null && stepModel.speakers.Count > 0)
                {
                    for (int j = 0; j < stepModel.speakers.Count; j++)
                    {
                        if (!actors.Contains(stepModel.speakers[j]))
                        {
                            actors.Add(stepModel.speakers[j]);
                        }
                    }
                }
            }
            return(actors);
        }