private void importTilesetToolStripMenuItem_Click(object sender, EventArgs e) { BattlefieldTileset tileset = new BattlefieldTileset(); tileset = (BattlefieldTileset)Do.Import(tileset); if (tileset == null) { return; } // byte[] oldTileset = Bits.Copy(tileset.Tileset_bytes); // tileset.Palettes.BUFFER = Model.ROM; this.battlefield.GraphicSetA = tileset.Battlefield.GraphicSetA; this.battlefield.GraphicSetB = tileset.Battlefield.GraphicSetB; this.battlefield.GraphicSetC = tileset.Battlefield.GraphicSetC; this.battlefield.GraphicSetD = tileset.Battlefield.GraphicSetD; this.battlefield.GraphicSetE = tileset.Battlefield.GraphicSetE; this.tileset.Palettes = tileset.Palettes; this.tileset.Palettes.CopyTo(Model.PaletteSetsBF[palette]); this.tileset.Graphics = tileset.Graphics; this.tileset.Tileset_tiles = tileset.Tileset_tiles; this.tileset.DrawTileset(this.tileset.Tileset_tiles, this.tileset.Tileset_bytes); this.tileset.Assemble(16, 16); // RefreshBattlefield(); // if (!Bits.Compare(oldTileset, tileset.Tileset_bytes)) { commandStack.Push(new TilesetCommand(tileset, oldTileset, this)); commandStack.Push(1); } }
public void RefreshBattlefield() { Cursor.Current = Cursors.WaitCursor; this.Updating = true; tileset = new BattlefieldTileset(battlefield, paletteSets[battlefield.PaletteSet]); // Update fields battlefieldName.SelectedIndex = index; battlefieldGFXSet1Name.SelectedIndex = battlefield.GraphicSetA; battlefieldGFXSet1Num.Value = battlefield.GraphicSetA; battlefieldGFXSet2Name.SelectedIndex = battlefield.GraphicSetB; battlefieldGFXSet2Num.Value = battlefield.GraphicSetB; battlefieldGFXSet3Name.SelectedIndex = battlefield.GraphicSetC; battlefieldGFXSet3Num.Value = battlefield.GraphicSetC; battlefieldGFXSet4Name.SelectedIndex = battlefield.GraphicSetD; battlefieldGFXSet4Num.Value = battlefield.GraphicSetD; battlefieldGFXSet5Name.SelectedIndex = battlefield.GraphicSetE; battlefieldGFXSet5Num.Value = battlefield.GraphicSetE; battlefieldTilesetName.SelectedIndex = battlefield.TileSet; battlefieldTilesetNum.Value = battlefield.TileSet; battlefieldPaletteSetName.SelectedIndex = battlefield.PaletteSet; battlefieldPaletteSetNum.Value = battlefield.PaletteSet; SetBattlefieldImage(); // reload editors LoadPaletteEditor(); LoadGraphicEditor(); LoadTileEditor(); this.Updating = false; Cursor.Current = Cursors.Arrow; }
private void exportToBattlefieldToolStripMenuItem_Click(object sender, EventArgs e) { Tile[] tileset = new Tile[32 * 32]; tileset = (Tile[])Do.Import(tileset); for (int i = 0; i < 32 * 32; i++) { this.tileset.Tileset_tiles[i] = tileset[i].Copy(); } this.tileset.DrawTileset(this.tileset.Tileset_tiles, this.tileset.Tileset_bytes); }
private void battlefieldTilesetNum_ValueChanged(object sender, EventArgs e) { if (this.Updating) { return; } battlefield.TileSet = (byte)battlefieldTilesetNum.Value; battlefieldTilesetName.SelectedIndex = (int)battlefieldTilesetNum.Value; tileset = new BattlefieldTileset(battlefield, paletteSets[palette]); SetBattlefieldImage(); // reload editors LoadPaletteEditor(); LoadGraphicEditor(); LoadTileEditor(); }
private void RefreshFormationBattlefield() { PaletteSet paletteSet = paletteSets[battlefields[battlefieldName.SelectedIndex].PaletteSet]; BattlefieldTileset tileSet = new BattlefieldTileset(battlefields[battlefieldName.SelectedIndex], paletteSet); int[] quadrant1 = Do.TilesetToPixels(tileSet.Tileset_tiles, 16, 16, 0, false); int[] quadrant2 = Do.TilesetToPixels(tileSet.Tileset_tiles, 16, 16, 256, false); int[] quadrant3 = Do.TilesetToPixels(tileSet.Tileset_tiles, 16, 16, 512, false); int[] quadrant4 = Do.TilesetToPixels(tileSet.Tileset_tiles, 16, 16, 768, false); int[] pixels = new int[512 * 512]; Do.PixelsToPixels(quadrant1, pixels, 512, new Rectangle(0, 0, 256, 256)); Do.PixelsToPixels(quadrant2, pixels, 512, new Rectangle(256, 0, 256, 256)); Do.PixelsToPixels(quadrant3, pixels, 512, new Rectangle(0, 256, 256, 256)); Do.PixelsToPixels(quadrant4, pixels, 512, new Rectangle(256, 256, 256, 256)); formationBGImage = Do.PixelsToImage(pixels, 512, 512); pictureBoxFormation.Invalidate(); }